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Animator.MatchTarget produces inconsistent behavior for moving targets
To reproduce:1. Open project TargetMatchTest2. Open scene Test3. Enter play mode4. Try moving the cube in the scene. The character s... Read more
Bone being target matched is not in the correct position in relation to ...
Steps to reproduce : - import the project attached- open the scene- press play and notice that the character is moving towards the t... Read more
Bitmap2material throws errors on dropping textures
-e: if you drop a texture into a substance it throws an error -repro:--open attached project--select Bitmap2Material_2 in the B3M fo... Read more
Strange sorting order in project view
Strange asset sorting order in project view.To reproduce:1. Import the attached package into a project2. Inspect the imported folder... Read more
Tooltips use the Light Skin styles in the Dark Skin
Regression introduced at some point in 4.3. In 4.2, this works fine. Read more
TerrainData.GetHeights returns [y,x] array instead of [x,y]
To reproduce:1. Open the attached project (containing a terrain)2. Observe a script attached to the terrain (it loops GetHeights [x,... Read more
Mecanim state transition crash
To reproduce:1. Open the attached project2. Run "test" scene3. Select transition arrow and uncheck the atomic button Read more
Using Terrain.AddTreeInstance when no tree types are defined causes crash
To reproduce: 1. Open project MITAN2. Open scene GameScene3. Press Play4. In-game press "Create Terrain"5. Press Middle mouse button... Read more
OnCollisionExit2D doesn't work
To reproduce:1. Open my attached project2. Run the scene3. Move the game object with arrow keys4. Observe that there are no log mess... Read more
Failed To load cursor ArrowPlus when dragging a state over a sub-state m...
Steps to reproduce : - import the project attached- open the Hero_Humanoid_Controller- drag the state over the sub state machine and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS