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GetNativeTexturePtr() returns 0 on RenderTexture until colorBuffer prope...
1. Open user attached project.2. Play main scene.3. Watch at console output. It is coming from TestRenderTextureNativePtr script whi... Read more
Mecanim conditional transition not started immediately at end of non-loo...
How to reproduce:1. Open the attached project2. Open and play Scene1 scene3. Press the button labeled "Reset"4. If pressed during th... Read more
[iOS] Crash in DrawBuffers() before splash screen with Metal on iOS 10
Steps to reproduce:1) Open the last attached project (OC link).2) Build for iOS with Metal as Graphics API.3) Run on a device The ap... Read more
Barycentric coordinates are not correctly reported as part of RaycastInf...
Steps to reproduce:1. Open my attached project "Example - 813456".2. Open "BarycentricTraceReportage" scene.3. Enter play mode.4. Ob... Read more
[UNET] Spawning player crashes unity
Reproduction steps:1. Open user's attached project.2. Press play.3. Select LAN Host(H).- CRASH. Reproduced on: 5.4.0b25,5.3.5f1 Read more
Perforce plugin tries to connect even there is no credentials filled in
Steps to reproduce:1) Crate new project in Unity2) Edit >> Project Settings >> Editor3) Version Control >> Perforc... Read more
[AssetBundle] Collision when building AssetBundles with variants if ther...
How to reproduce:1. Open the attached project2. Open AssetBundles -> OSX folder which is in the project3. Delete created asset bu... Read more
Creating Avatar Mask throws NullReferenceException
How to reproduce:1. Open the attached project2. Create Avatar Mask (Project -> Create -> Avatar Mask)3. Notice a lot of NullRe... Read more
[UI] OnSelect is called several times when InputField is selected on tou...
To Reproduce: 1. Open and build the attached project for iOS or Android.2. Click on any Input field once and the click on any other ... Read more
[iOS] Using device camera on iOS 10 causes the application to be terminated
Steps to reproduce:1) Open the attached project.2) Build and deploy to an iOS 10 device. The build crashes instantly, an error messa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject