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[wp8] Wack fails with FormatMessageA is not allowed in assembly UnityPla...
Submitting a WP8 app to the Win Store will fail with "FormatMessageA is not allowed in assembly UnityPlayer.dll" The same error is ... Read more
[Sprite Editor] Sprite is trimmed when Shift + T is pressed while enteri...
To reproduce: 1. Open attached project 2. Select any sprite with multiple sprite mode 3. Open sprite editor 4. Select sprite 5. C... Read more
The download assistant thinks 2TB+ free space is not enough for installing
The new download assistant doesn't work if you offer 2TB+ free space, thinking that there is not enough space Read more
FirstPersonController movement doesn't work, script throws not valid loc...
1. Create any project 2. Add Standard Assets Utility, Characters 3. Add prefab FPSController 4. Play the scene 5. You are going to g... Read more
[EditorApplication]EditorApplication.playmodeStateChanged raised with no...
To reproduce this issue: 1. Open the attached project 2. Add 'Test' script on the 'MainCamera' 3. 'Test' script logs in the console... Read more
Ambient is too bright when opening a scene for the first time on standalone
Steps to repro: 1. Open the attached project (NewTest.zip) 2. Bake the lightmap (do not change settings) 3. Build it (tested on wind... Read more
[Installer] The documentation is always installed
Separating the documentation as a component would allow users not to install it Read more
[Installer]Clicking the title of each component toggles it
The download assistant toggles each component when you click it's name. Instead, the component should only be toggled by the checkbox. Read more
[Mecanim] Interruption Source does not respect "atomic" setting when upg...
Steps to reproduce: 1. Create a new animation controller in 4.x 2. Create a transition and set the 'atomic' property to false 3. Im... Read more
[UI] "OnPointerEnter" event fires extra times when right clicking or mid...
To reproduce this issue: 1. Open the attached project 2. Open 'Scene' 3. It has a button and a script which calls 'OnPointerEnter' ... Read more
All about bugs
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Latest issues
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- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
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- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System