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0
votes
Fixed

Skybox ambient light changed between 5.2 and 5.3

Graphics - General

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Jan 06, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project's scene "s1" in 5.2 and 5.3. 2. Spheres' lightning is different. (see attached image) ... Read more

0
votes
By Design

[MonoDevelop] Refactor rename doesn't rename implementations of interfaces

CodeEditors

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Jan 04, 2016

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Version/s: 5.3.1p1

Steps to reproduce: 1) open attached project 2) open 'NewBehaviourScript' with mono 3) Try to refactor-> rename Method() Expected: ... Read more

0
votes
Fixed

When canvas render mode is set to world space UI elements aren't shown

UI

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Dec 28, 2015

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Version/s: 5.4.0b1

Reproduction steps: 1. Open attached project (NoErrorsRepro.zip) 2. Open the "Level" scene (Assets\_Zomba\Scenes\Level.unity) 3. In ... Read more

0
votes
Not Reproducible

[OSX][Standalone] App crashes if resolution dialog is dragged from secon...

Window management

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Dec 16, 2015

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Version/s: 5.3.0f4

1. Open attached project 2. Build to OSX with two displays 3. Start app from secondary display 4. Drag Resolution dialog to primary ... Read more

0
votes
Fixed

Unity crashes on "mono_string_to_utf8_checked" when "Marshal.StructureTo...

Scripting

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Jan 06, 2016

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Version/s: 5.3.1f1

Reproduction steps: 1. Open attached Unity project. 2. Open and play "ts" scene. 3. Unity crashes. Additional note: "Marshal.Struct... Read more

0
votes
Fixed

'GetLocalizedString is not allowed...' error in console on dropping spri...

2D

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Jan 06, 2016

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Version/s: 5.4.0b1

1. What happened Dropping sprite into scene view causes the following error to be logged into console: GetLocalizedString is not all... Read more

1
votes
Fixed

[Android] Graphics fail completely on certain devices - GLES3 selected o...

Android

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Dec 30, 2015

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Version/s: 5.4.0b1

On certain devices which do not fully support GLES3 graphics fail completely, if GLES3 is selected as a primary graphics API Affect... Read more

0
votes
Fixed

[Particles]Small particles cause large shadows

Shuriken

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Jan 06, 2016

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Version/s:

When the max particle size is very small the shadows cast will sometimes become too large. (see gif) 1) Open Project ParticlesShadow... Read more

2
votes
Fixed

[VR] Height Map not shown when Shadows + Realtime GI + Forward Rendering...

VR

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Jan 05, 2016

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Version/s: 5.3.1p1

Repro steps: 1) Open the project and FirstPerson scene in it 2) Selec OVRPlayerController->OVRCameraRig->TrackingSpace->CenterEyeAnc... Read more

0
votes
Fixed

[WebGL][Win] No lighting from spotlight with deferred rendering path

WebGL

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Jan 05, 2016

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Version/s: 5.4.0b1

Reproduction steps: 1. Open attached Unity project. 2. Open "Repro" scene and notice "Spotlight" game object. 3. Build and open "Re... Read more

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