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[Sprite Editor] Bone name overlap with a dropdown icon when "Vertex Weig...
Bone name overlaps with a dropdown icon when "Vertex Weight" checkbox enable under "Weight Slider" panel and name of bone is selecte... Read more
Category is unselected when reverting changes in the Sprite Library Editor
*Steps to reproduce:* # Create a 2D Project # Create a Sprite Library Asset and open in in the Sprite Library Editor # Create ... Read more
Hierarchy of Bones changes aren't applied in Skin Editor
How to reproduce: 1. Open the project 'case_1325600-LittleSimWorldInterview' 2. Select 'BodyShape' Sprite from Sprite Folder 3. Clic... Read more
[2D] Null reference on selecting sprite sub component when Geometry and ...
When Geometry and Weights are applied to the sprite in Skinning editor and sprite subcomponent is selected in the project window the... Read more
[UIR] Exception thrown on applying changes of "Sprite Import Settings" i...
When Editor in the Play Mode along with Sprite Editor window is opened, Switching Skinning Editor mode to Sprite Editor and apply ch... Read more
[2D] ArgumentOutOfRangeException thrown continuously on Reverting the Ed...
On Reverting the Edges from Skinning Editor causes the editor to throws ArgumentOutOfRangeException continuously, refer the attached... Read more
Project with 2D Animation package throws 'ArgumentException' when creati...
To reproduce: 1. Open attached project ("case_1222158-Sample.zip") 2. From menu bar select Assets > Create > UIElements > UXML Templ... Read more
[2D][SkinningEditor] Vertex weight field in weight slider becomes empty ...
[2D][SkinningEditor] Vertex weight field in weight slider becomes empty when linking vertex to new bone Repro steps: 1. Open sample... Read more
Crash on ScriptingInvocation::Invoke<bool> when packages are uninstalled...
Reproduction steps: 1. Open user's attached project "2DAnim_20_1_0a25_BurstCollectionsTest" 2. From the Project window, select "Fei_... Read more
[SpriteResolver] Category field is set to "No Category" after pressing t...
Reproduction steps: # Open the “SpriteResolverBug” project # Open “SampleScene” scene # Select the “Main Camera” GameObject in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow