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Selecting a game object before entering play mode stops instantiation of...
If you are using variables from a Bolt Scene class, they are visable in the heirarcy, when in play mode. If you select a game object... Read more
Bolt component inspector is hiding text behind a Text Field
Bolt component inspector is hiding text behind a Text Field: !Screenshot 2020-07-16 at 12.47.29 PM.png|width=385,height=125! Read more
Unable to edit the summary or name via the inspector
I can't change the summary or name of a Bolt Class, Asset or Enum in the inspector. The only place you can edit the summary is via t... Read more
System.NotSupportedException: Material does not support code generation.
Repro steps: Import attached Bolt 2 graph Maybe need to add the class to a gameobject component Select "Generated" in the Bolt "Glob... Read more
Adding a break-point in the graph does not add a brake point to the code
Bolt has a break-point feature. Select a connection, right-click and you will see an option to add a break-point. Bolt has a breakpo... Read more
Bolt 2 - Using the generic type 'Progress<T>' requires 1 type arguments
When using Bolt 2 with 2020.2.0a15 and 2020.1.0b10 i get the following errors. These errors can't be cleared and Bolt is not usuable... Read more
Error when entering a number for function parameter default value
Original Issue - Pending Review ---- !screenshot-1.png|thumbnail! In this case, this happens with '-' or with '1'. The port is uncon... Read more
Very long delay in removing the Bolt Tool bar
When I remove the Bolt Toolbar (Window > Bolt: Toolbar) it can take 5 to 10 seconds to be removed from the editor. Steps to repro... Read more
[macOS]Unable to remove connections using right click
You are unable to disconnect node connections using right-click (Rohit Note: Right clicking specifically on the end-port of the conn... Read more
Bolt 2 - Missing editor texture: Loader
When opening the linked project i get the following error.{code:java}Missing editor texture: LoaderE:/WORKSPACE/TEMP/Bug Verificatio... Read more
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