Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
2.0.0a12
Issue ID
UVSB-865
Regression
No
Bolt 2 - meta data not removed when removing generated scripts
A warning appears when deleting generated code using. Tools > Bolt > Delete Generated scripts
{code:java}
A meta data file (.meta) exists but its asset 'Assets/Bolt.Generated/Transient/Scripts' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
UnityEditor.AssetDatabase:Refresh()
Unity.Bolt.GenerationWorkflow:Clean() (at Assets/Package/Bolt.Core/Editor/Generation/GenerationWorkflow.cs:172)
Unity.Bolt.BoltProduct:CleanGeneratedScripts() (at Assets/Package/Bolt.Core/Editor/BoltProduct.cs:102){code}
!image-2020-06-16-13-04-58-928.png!
Steps to reproduce
* Create a new Bolt project (2019.4, Bolt: 42588f25e98f6f30377d0ebc4fbc834658ef2972)
* Tools > Bolt > Generate C# scripts
* Tools > Bolt > Delete Generated Scripts
Notice issue : A meta data file (.meta) exists but its asset 'Assets/Bolt.Generated/Transient/Scripts' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnityYamlMerge.exe doesn't correctly handle merge conflicts in modified properties on a prefab variant
- Inconsistent color scheme in "Details" section of "Select Presets" inspector window
- Crash on __pthread_kill when launching Editor via command-line with "-disableManagedDebugger" argument
- [VFX] Deleting “New Group Node” name doesn’t allow to type or add new name
- [VFX] Creating a long Group Node name breaks nodes boarders
Resolution Note:
Bolt 2 will not be released as its own product. See https://forum.unity.com/threads/visual-scripting-roadmap-update-august-2020.951675/ for details.