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"Unhandled exception at 0x00007FFD58D4CC91 (GameAssembly.dll)" is thrown...
How to reproduce: # Open the attached project "test21_3_1_16.zip" # Build the project for UWP # Open the built Solution # Deploy on... Read more
[Android]The Player displays a black screen when the OpenXR is used as t...
Reproduction steps: 1. Open the attached "ASDQWE" project 2. Build and run the Player (File > Build And Run) 3. Observe the Playe... Read more
[XR SDK][OpenXR] Editor crashes on XRInputSubsystem:GetSupportedTracking...
Reproduction steps: 1. Open the user's attached project "OpenXR_Unity.zip" 2. Load the "Main" scene 3. Enter Play mode and then exit... Read more
[Quest 2] OpenXR plugin OpenXRFeature OnAppSpaceChange not triggered
Steps to reproduce: 1. Open the attached user's project "HandTrackingTest.zip" 2. Make sure OpenXR is selected as the XR Plugin 3... Read more
[OpenXR] Build fails due to AndroidManifest merge conflict with OpenXR
Steps to reproduce: 1. Open the attached user's project "UOPENXR.zip" 2. Make sure OpenXR is selected in the XR Plugin management ... Read more
Mock Runtime option in OpenXR toggles on after entering Play Mode if it ...
Steps to reproduce: 1. Open the attached user's project "test.zip" 2. Connect Oculus link to Quest 2 3. Make sure OpenXR is selec... Read more
Crash on Internal_PumpMessageLoop when entering Play mode without a headset
Reproduction steps: 1. Open user attached project "VR-Crash-Test.zip" 2. Make sure Oculus app is turned on 3. Disconnect headse... Read more
OpenXR doesn't record the microphone when initializing
Reproduction steps: 1. Open user attached project the "XRHeadsetMicrophone.zip" 2. In the Hierarchy select “Microphone” 3. In t... Read more
XR Automated Input Tests crash on Hololens 2
We're encountering a crash starting from 06/24 when running [XR Automated Input Tests|https://github.cds.internal.unity3d.com/unity/... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window