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"Unhandled exception at 0x00007FFD58D4CC91 (GameAssembly.dll)" is thrown...
How to reproduce: # Open the attached project "test21_3_1_16.zip" # Build the project for UWP # Open the built Solution # Deploy on... Read more
[Quest 2] Builds using OpenXR 1.6.0 or newer crashes on Oculus for Busin...
Steps to reproduce: 1. Open the attached user's project "OpenXR Bug Report.zip" 2. Build an Oculus Quest 2 business device 3. Obs... Read more
Registry conflict when importing a package
Reproduction steps: 1. Open the attached “My project (1)” project 2. Observe the Console Window Expected result: No errors are ... Read more
[OpenXR] Only one OpenXR Package Settings asset file can be edited in th...
Steps to reproduce: 1. Open the attached user's project "openxrIssue.zip" 2. Duplicate the file "OpenXR Package Settings.asset" 3... Read more
[Quest 2] OpenXR plugin OpenXRFeature OnAppSpaceChange not triggered
Steps to reproduce: 1. Open the attached user's project "HandTrackingTest.zip" 2. Make sure OpenXR is selected as the XR Plugin 3... Read more
Mock Runtime option in OpenXR toggles on after entering Play Mode if it ...
Steps to reproduce: 1. Open the attached user's project "test.zip" 2. Connect Oculus link to Quest 2 3. Make sure OpenXR is selec... Read more
Crash on Internal_PumpMessageLoop when entering Play mode without a headset
Reproduction steps: 1. Open user attached project "VR-Crash-Test.zip" 2. Make sure Oculus app is turned on 3. Disconnect headse... Read more
OpenXR doesn't record the microphone when initializing
Reproduction steps: 1. Open user attached project the "XRHeadsetMicrophone.zip" 2. In the Hierarchy select “Microphone” 3. In t... Read more
Access violation is triggered when calling Application.Quit() in an Open...
1. What happened Calling Application.Quit() triggers application shutdown. However, Unity calls back into MicrosoftOpenXRPlugin.dll... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Alpha channel is disabled when Alpha Clip Threshold is set to 0
- The Physics 2D Profiler module does not display the information about processed physics in the scene when profiling the application as a Development Build
- A Script Component that has a serialized custom class is not detecting changes in the first boolean variable when entering the Play mode with the Script Components GameObject opened in the Inspector
- “SendMessage cannot be called during Awake“ warnings appear when loading a scene with “LoadSceneAsync“ if using UI Toolkit in the scene
- Audio Source Spatial Blend value gets set to 1 in the WebGL Player when the Spatial Blend value is bigger than 0