Search Issue Tracker
Third Party Issue
Votes
0
Found in [Package]
1.7.0
Issue ID
OXRB-150
Regression
Yes
[Quest 2] Builds using OpenXR 1.6.0 or newer crashes on Oculus for Business headsets
Steps to reproduce:
1. Open the attached user's project "OpenXR Bug Report.zip"
2. Build an Oculus Quest 2 business device
3. Observe the crash
Expected results: the application does not crash
Actual results: application crashes
Reproducible according to the user: OpenXR 1.6.0, 1.7.0 (2021.3.18f1)
Not reproducible according to the user: OpenXR 1.4.2, 1.5.1
Not reproducible on these devices:
Oculus Quest 2 (non-business)
Notes:
-When opening the built Android APK for Oculus Quest 2 Business, the app crashes immediately on startup. This problem does not occur on consumer Quest 2 headsets.
-It seems to be related to the "Oculus Quest Feature" being deprecated for the "Meta Quest Feature". If the user circumvents the OpenXR validators, they are able to at least get a build past startup using OpenXR 1.6.0
-A logcat crash log is attached and provided by the user ("Logcat.log")
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette: "Create New Tilemap" dropdown area is displayed in several colors
- Input.mousePosition stops syncing to touch input when using "DownloadHandlerTexture" in WebGL build
- UI Builder canvas doesn't update element styling accordingly when changing Active Theme for some Editor Authoring elements
- Selector Value buttons are not aligned with parameters in UI Builder
- Dragger elements from Slider controls doesn't scale and stay outside minimized Canvas window in UI Builder Viewport in UI Builder
Resolution Note:
We have shared this issue with our partners at Meta. Unity is not able to provide a fix.