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[LWRP] Sprite Renderer ignores Sprite Mask when Lightweight Render Pipel...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "case_1163474.zip" Unity project 2. In the Project tab, select the... Read more
[iOS]SRP Batcher breaks when using Lightweight Render Pipeline/Lit or Si...
How to reproduce: 1. Open the attached project 2. Build for iOS and deploy the Xcode project to the iOS device 3. Open Frame Debugg... Read more
Shadow Caster 2D does not work in Game View when using Perspective Camera
How to reproduce: 1. Open attached project "SteelFlood_Dev.zip" 2. Open "Show" scene 3. Enter Play Mode 4. Observe the shadow Expec... Read more
[LWRP] Cascaded Shadows do not appear on Alpha-Blended Objects
Steps to reproduce: 1. Download and open the attached project 2. Open "SampleScene" 3. Observe changes in shadows when changing Casc... Read more
[XR][LWRP] Stereo separation of eye textures is incorrect when using Day...
How to Reproduce: 1) Create a new project using the LWRP template. 2) Set Daydream or Cardboard as the first item in the SDK list. 3... Read more
[LWRP][XR] Display in headset is Y-flipped when using single pass instan...
How to Reproduce: 1) Create a new project. 2) Add all necessary packages to run Lightweight RP 5.1.0. Do not add the Post Processin... Read more
[Android][LWRP] Performance regression when using LWRP settings on an em...
To reproduce: 1. Open the QA's provided project 2. Build and run the sample scene 3. Profile the player 4. Set the Scriptable Render... Read more
Render Shadows setting in the Camera is inconsistent between Mac and Win...
To reproduce: 1. Create a new LWRP project with LWRP template 2. Select the Main Camera 3. Disable "Render Shadows" 4. Observe th... Read more
[XR][Oculus Go][URP] UI elements not rendered if Anti Aliasing (MSAA) an...
How to reproduce: 1. Open attached project "Updated1148313" 2. Build to Oculus GO 3. Launch application Result - Observe that UI e... Read more
[LWRP] Shaders are not included in the build when their name contains 'D...
How to reproduce: 1. Open tester-submitted project (ShadersDebug) 2. Open the 'SampleScene' scene 3. Build and Run the project Expe... Read more
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