Search Issue Tracker
[XR] [OpenVR] Controllers disconnected -> cancelled state on all control...
Steps to Reproduce: - Set up a Vive - Editor 2019.1.0b8 - project is https://github.com/Unity-Technologies/InputSystem stable branch... Read more
"Add 2D Vector Composite" option is missing when pressed on the plus but...
Reproduction steps: 1. Open the attached project 2. Double-click the "Controls" asset in the Project window 3. Right-click on the Te... Read more
[InputSystem] Runtime rebinds are leaking into .inputactions asset
User description: I've tried this again with the latest version that is currently available to download from within Unity 0.9.4-pre... Read more
[Controller] Unwanted Deadzone when calling `gamepad.stick.x.ReadUnproce...
Github Bug: https://github.com/Unity-Technologies/InputSystem/issues/299 Repro: 1. Download attached project: StickValue.zip 2. Dow... Read more
[InputSystem][Windows] Pen updates mouse but without position
Repro in Windows editor. Need a tablet (e.g. Wacom). 1. Open Input Debugger. 2. Pop open Mouse device. 3. Pop open Pen device. 4. P... Read more
[Android][Keyboard] KeyControl.isPressed gets stuck on True sometimes, r...
Device: Google Pixel 2 using a Keyboard connected through USB Does not happen on iOS However on iOS only one key can be isPressed =... Read more
[Input System] UI becomes unresponsive when multiple GameObject componen...
How to reproduce: 1. Open user-submitted project (Unity_ButtonFeedback_2019_3) 2. In 'Scene' scene disable the PlayerInput GameObjec... Read more
Numerous errors and exceptions get thrown after entering Play Mode when ...
How to reproduce: 1. Open tester-attached project (InputActionsErrors) 2. Create a new GameObject 3. Attach NewBehaviourScript.cs to... Read more
Action binding path selection windows doesn't remember navigation state
-error: see title, it always sticks with Usage even if you navigated back -repro: --open attached project --open Input Action map i... Read more
ENABLE_INPUT_SYSTEM symbol is not being updated when the Input system is...
1) Open SampleScene in the attached project 2) See the debug message in the console. If it's not there, enter playmode. 3) In Player... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow