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0
votes
Fixed

Warnings when creating a ScrollView

UI

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May 03, 2016

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Version/s: 5.5.0a1

Steps to reproduce : - create a ScrollView- press play and notice the warnings SendMessage cannot be called during Awake, CheckConsi... Read more

0
votes
Duplicate
0
votes
Fixed

[iOS] Unity doesn't accept Bundle id if it is constructed differently (c...

iOS

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May 03, 2016

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Version/s: 5.3.3f1

Reproduction steps:1. Create new Project2. Open PlayerSettings3. Set Bundle Identifier to something with two dots [com.hello..world]... Read more

3
votes
Won't Fix

[VR] Debug.DrawRay in VR appears in wrong position

XR SDK

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May 03, 2016

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Version/s: 5.4.0b16

Steps to reproduce:1. Open new project2. Add cube to the scene3. Turn on VR mode and play the scene4. In game view window, turn on G... Read more

0
votes
Fixed

Cutout letter in Animation Window

Animation

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May 03, 2016

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Version/s: 5.4.0b17

Steps to reproduce : - open the Animation Window and notice the Dopesheet button *Note:Regression from 5.3. Read more

5
votes
Not Reproducible

Memory Leak in GfxDriver memory when unloading models

iOS

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May 03, 2016

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Version/s: 5.4.0b15

How to reproduce: 1. Open attached project2. Open scene Scenes/Online/SOFP.unity3. Build to iOS and run- The build can take up to 15... Read more

0
votes
Duplicate

DX9 as API and OpenVR in the list crash editor on play

VR

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May 03, 2016

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Version/s: 5.4.0b17

Steps to reproduce:1. On new project, open player settings2. Change Windows API to DX9 (top most)3. Turn on VR support and add OpenV... Read more

0
votes
Fixed

[CacheServer] Cache server fails to validate a prefab that is created au...

Version Control

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May 03, 2016

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Version/s: 5.3.4p5

Steps to reproduce: 1. Open attached project2. Delete the 'torus.prefab' asset3. Connect the editor to a cache server (just launch t... Read more

0
votes
Won't Fix

Terrain grass is missing if created at runtime

Terrain

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May 03, 2016

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Version/s: 5.3.4f1

Reproduction steps:1. Open attached project "terrain_bug"2. Make sure that "DummyTerrain" and "LayerTest" are included in the build3... Read more

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