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Gamepad vibration script keeps crashing editor in play mode
How to reproduce: 1. Open the attached project and "level 1" scene in it.2. Play the scene and observe the crash. Reproducible: 5.3.... Read more
Deleting array elements with serliazed properties collapse/expand elemen...
Steps to reproduce:1. Open attached project2. Open "main" scene3. Select "GameObject" in the Hierarchy4. Ensure that A, B, D classes... Read more
Duplicating a GameObject twice, causes a change in the duplicated transf...
How to reproduce: 1. Open the attached project and the only scene in it.2. In the Hierarchy, select Banana/A/B and notice that B Gam... Read more
[Android] UI cardboard Vr Mode not disappearing after scene being changed
Steps to reproduce: 1) Download attached project 'Alia.zip' and open in Unity.2) Build and run project on a device.3) Click on Googl... Read more
build size increase for unity_builtin_extra
-e: build size increased considerably for user project going from 5.3 to 5.4 -repro:--open case_815795-Stripped.zip project (attache... Read more
The mouse Pointer Enter EventTrigger is triggered through other windows ...
How to reproduce: 1. Open the attached project and the only scene in it.2. Build and run the scene in windowed mode.3. Check if you ... Read more
[Windows][ColorPicker][Hi-DPI] doesn't select pointed colors when displa...
Reproduction steps(GIFs attached):1. Click the Windows logo key on the keyboard.2. Go to "Settings > System > Display".3. Drag... Read more
[iOS] Full device names are not shown in Profiller and Unity Remote drop...
Connect an Iphone 6S, iPad Pro or any other device released since Summer, 2015. Observe that the profiller doesen't have their full ... Read more
Layouts are not forwards compatible
Steps to reproduce : - create a new project- save a layout- open an earlier version of Unity- try to select the saved layout and Uni... Read more
Light passes through one-sided mesh renderers in baked mode
One-sided mesh renderers (e.g. a default Unity plane or a mesh imported from an external 3d software) can't block out light emitted ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field