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[iOS] xCode crashes when "Resources tags" tab is opened
To reproduce: 1. Open attached project 2. Switch build platform to iOS 3. In the Player settings enable "Use on demand resources" 4.... Read more
[Audio][Warning] Applying echo effect component to an audio source which...
Applying echo effect component to an audio source which streams audio from a URL throws warning 2. How we can reproduce it using th... Read more
[Version Control] Cannot connect to the perforce server from Windows mac...
Only Windows, Mac machines work fine. 1. Download and install the latest versions of perforce server and client 2. Create a workspac... Read more
[GLCore][StandAlone][MSAA] Fullscreen builds in non-native resolution do...
Stand-alone builds played in full-screen on non-native resolution display a blank color or severe visual artefacts on AMD Radeon R9 ... Read more
Skybox in reflection probe is not updated if Ambient and Reflection Inte...
1. What happened Skybox in reflection probe is not updated if global Ambient and Reflection Intensities = 0 2. How we can reproduce... Read more
[Graphics][PlaceTrees] FBX trees painted on terrain rotate when moving v...
Steps to repro: 1. Open Unity; 2. Create new project; 3. Export attached 'RotatingTreesBug' package; 4. Open 'test' scene; 5. Doubl... Read more
Unity slows down, becomes unusable when using the Debugger in MonoDevelo...
Unity slows down and becomes essentially unusable when using the Debugger in MonoDevelop and finishing the debugging process with "S... Read more
[tvOS] Native input fields can't be used with a gamepad
Fix: In trampoline UnityAppController+ViewHandling.mm change createUnityViewControllerForTVOS to: - (UnityViewControllerBase*)creat... Read more
Input needs two touches to work on some Android on second run
When you build to android, the second time the game runs it requires to hold atleast two fingers on screen for input to work. Read more
Creating new scene turns on Auto Bake light
Steps to reproduce: 1. Create a scene 2. Turn off "Auto" light baking in Lighting options (Window->Lighting) 3. Create new scene A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL