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CanvasRenderer properties are reset on disable
Steps to reproduce: 1. Open attached project 2. Open scene "main" 3. Run scene 4. Notice that after few frames, image is half visib... Read more
[Editor] GUI Window error with ColorPicker open
How to reproduce: 1. Create a new empty project 2. In the Hierarcy window click on MainCamera 3. In the inspector, select the color ... Read more
[WebGL][Firefox] Black spots in the main camera
Reproduction steps: 1. Download "Highlighting system" asset form the asset store. 2. Build and run the first scene. 3. Notice the bl... Read more
[WindSettingsForGrass] TerrainData scripting API names do not match name...
Wind Settings for Grass in TerrainData scripting API have different properties names than in editor wavingGrassAmount will affect B... Read more
Scene extension check in build settings is case sensitive and as a resul...
Steps to reproduce: 1. Open attached project 2. Open Build Settings 3. Drag scene "test" to "Scenes in Build" list -Scene isn't add... Read more
Particles that spawn inside collider are forced out of it
Steps to reproduce: 1. Open attached project "792953.zip" 2. Open scene "test_particles_unity_beta_02" 3. Run it and notice that it... Read more
[Build][DontDestroyOnLoad] Object is destroyed if scene is changed while...
Steps to reproduce: 1. Open attached project 2. Build and run project 3. Notice that when game reaches its final stage there's no "... Read more
Appending iOS project with IL2CPP backend rebuilds it instead
1. Create new project 2. Build to iOS with IL2CPP 3. Append same project 4. Editor will start building again instead of appending N... Read more
EditorGUI.ObjectField does not scale with rect width if it has a label
How to reproduce: 1. Open the attached project 2. Open "Test" -> "Editor Window with ObjectFields" window 3. See how all the OjectFi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations