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Making OpenglCore default graphics API crashes editor
Steps to reproduce:1. Create a new Unity project2. Make sure default graphics API isn't OpenGLCore3. Open Player Settings4. Change d... Read more
Crash at Object::IsDerivedFromClassID when importing specific animation ...
How to reproduce:1. Open the attached project2. It will crash3. If project doesn't crash, reimport AquireBox_entry animation Read more
ReadPixels() crash with source/destination textures size mismatch (Nvidia)
Steps to reproduce:1. Open "RenderTextureTest" project2. Open "scene" scene3. Play in editor4. Click on "Crash Test - ReadPixels" bu... Read more
[Alpha] Importing freezes on DLL files
Assign back to me if you want me to do some further testing Steps to reproduce:1. import package from OC link (last edit)2. try impo... Read more
Doubleclicking on Network script component opens UnityEngine.Networking.dll
To reproduce:1. Create new Empty Object.2. Add e.g. Network Start Position component.3. Doubleclick on NetworkStartPosition script i... Read more
[iPV6] Ping.isDone never returns true when pinging an iPv6 adress withou...
To Reproduce : 1. Open the project from https://fogbugz.unity3d.com/default.asp?802395.2. While on an iPv^ network (or without acces... Read more
Inspector properties flashes/appears/disappears when selecting/opening u...
Reproduction steps(GIF attached):1. Open attached project.2. Select any file except "Height Map broken" in the project view.3. Selec... Read more
SetParent() skews and changes child's shape even when worldPositionStays...
Steps to reproduce:1. Open attached "BugRepro" project2. Open "test" scene3. Play in editor or drag "Cube" Object to "Sphere" (make ... Read more
[StencilBuffer] doesn't render using comparison functions Less, LEqual, ...
Reproduction steps:1. Open and play attached project.2. Notice:- "Stencil Always" renders- "Stencil Less" doesn't render- "Stencil L... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS