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[Hang] Unity hangsup while using too many particles
How to reproduce:1. Open the attached project2. In Particle System set Max Particles 1000003. Emission under Rate set 100000 as well... Read more
WP8 app crashes when resuming
Windows phone apps sometimes crash when resuming activity - for instance an app can crash when returning back to it after pressing t... Read more
Animated sprite sheets don't work properly on the uGUI canvas
To reproduce:1. Open attached project2. Open "spritesheet" scene3. Press play Notice two game objects: mickeyAnim_Image and mickeyAn... Read more
Global Illumination ignores normalmap
Enlighten lightmapping causes the effects of normalmaps on surfaces to be ignored in Unity 5.0 alpha 16 build 2. I flagged this as a... Read more
Loading Asset Bundles on Mac for PC fails
1) What happened Unloading Asset Bundles on Mac for PC fails 2) How can we reproduce it using the example you attached. To repro:1) ... Read more
GI shows weird color disfigurations when using high direct setting
Using high direct setting in Global Illumination may cause some weird color disfigurations - for instance a green sphere shines in a... Read more
Asset postprocessor fails to overwrite the .meta file in some cases
To reproduce:1. Open the attached "zipppp.zip". It contains the project + the texture and it's meta file.2. Open up the project3. Dr... Read more
Normal maps are lost when using enlighten
Using Global Illumination causes shaders to not use their normal maps. This can be seen by toggling "Use Lightmaps" on/off Read more
default send effect volume is -80dB
-e: then you make a send to another group the default volume is set to -80dB which means you basically hear nothing and might leave ... Read more
Vertex snapping isn't working correctly under custom pivot settings
To Reproduce:1.Open attached project2.Open "MainScene" scene3.Use Vertex snapping by holding down "V" key, while "Explosion" object ... Read more
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