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[UI] Ambient lighting doesn't affect colored UI Text
Steps to reproduce: 1) Open the attached project (TextLighting.zip). 2) Open the scene 'Example.unity'. 3) Enter playmode. - Notice... Read more
[AspectRatioFitter] Scene is marked dirty although no changes were made
Steps to reproduce: 1. Open attached project 2. Open scene "TestScene" 3. Press Ctrl+n to create new scene 4. Note that Unity promp... Read more
Exceptions in OnPostProcessBuild scripts do not fail the build
Steps to reproduce: 1. Open the attached project 2. Build the only scene in it Expected behaviour: The build should fail as there ... Read more
[Build][FrameDebugger] Game view is misplaced if frame debugging and mai...
Preparing machine: 1. Open screen resolution settings 2. Set multidisplay setup so that [2][1] where [1] is main display and is on t... Read more
Black terrain patches in standalone builds
Steps to reproduce: 1.Open attached project "case_793553 repro" 2."Build and run" this scene 3.Notice black terrain patches in the c... Read more
[Android] GPU Skinning drops performance severely when using Skinned Mes...
To reproduce: 1) Open attached project and scene in it 2) Make sure GPU Skinning in Player Settings is enabled 3) Build and run on A... Read more
[OSX][x64] Player crashes in screen selector when pressing enter
Reproduction steps: 1. Open x86_64 OSX app. 2. Navigate to Input tab in screen selector 3. Press several different letters and the E... Read more
Windows Standalone player launcher does not default to native resolution
To Reproduce: 1. Create an empty app. 2. Make sure that 'Default is Native Resolution' is checked in player settings. 3. Build and ... Read more
[ColorSpace] PlayerSettings.colorSpace change does not take proper effec...
How to reproduce: 1. Open attached project 2. Open scene TestColorSpace.unity - The Canvas/Image gameobject should have the Bricks... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations