Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b17
Issue ID
796920
Regression
Yes
[ReflectionProbe] Object with custom surface shader not baked into reflection probe
Repro steps:
1) Open the project attached ReflProbes and test.scene in it
2) Notice the cube in the scene
3) Press Bake after selecting Reflection Probe object
4) Notice no cube is baked into the probe
5) Change Graphics API (OpenGL2 f.e.)
6) Bake the Probe and notice the cube is now visible
Workaround: Delete nolightmap parameter in the cube's shader
Reproduced in: 5.4.0b18
No repro: 5.3.4p6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment