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[HiDPI] Long selection list in an inspector crops selections on lower re...
Steps to reproduce:1. Open QA attached project2. Select Main camera3. Have 2 displays, one with a larger and the other with a smalle... Read more
Cannot open Shader Forge
Steps to reproduce : - open the Asset Store- import the Shader Forge package https://assetstore.unity.com/packages/tools/user-tools/... Read more
Errors when importing Gaia package
Steps to reproduce : - open the Asset Store- import the Gaia package https://assetstore.unity.com/packages/tools/user-tools/terrain/... Read more
Errors when importing Playmaker package
Steps to reproduce : - open Asset Store- import the Playmaker package https://www.assetstore.unity3d.com/en/#!/content/368 and notic... Read more
GLES3.1+AEP support not recognized on GLES3.2 devices
AEP support is queried as "bool deviceFeaturesAEP = device.Features.Contains("android.hardware.opengles.aep")" in CheckDevice.cs, bu... Read more
Inverted Lowpass Filter Component behaviour between Unity versions 5.3.5...
1. Open attached Unity project "New Unity Project 02" in Unity 5.3.5p5 or an earlier version of 5.32. Load scene "LowpassFilterBug"3... Read more
Video Clip Preview works only in Play mode
Reproduction Steps:1. Import attached project.2. In Video Clip Preview, attach "Cats" video to Video Clip.3. Start video. Expected r... Read more
Editors crashes on play when Graphics Emulator is turned off under OpenG...
Steps to reproduce:1. Launch Unity Editor with the -force-gles31aep argument2. Open the attached project3. Switch platform to Androi... Read more
UIElements exceptions after upgrade from Unity 5.6 to Unity 2017.1 and b...
- Download the Inventory Pro (by DevDog) package from the Asset Store in Unity 5.6 (you will see a pop-up window with some informati... Read more
Using OverrideGeometry on instantiated sprite produces different results...
Steps to reproduce:1. Open attached project2. Build and run for Windows standalone Result: instantiated sprite that OverrideGeometry... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used