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[WP8.1][WP10] SystemInfo.supportsVibration return incorrect value
To reproduce: 1. Build and run attached project 2. Notice that SystemInfo.supportsVibration returns false 3. Press vibrate button 4... Read more
Break Prefab Instance should completely break a link to the original prefab
Reproduction steps: 1. Open attached project 2. Drag prefab "I am a Prefab" in to the Hierarchy 3. Duplicate it 4. Select duplicated... Read more
Custom embedded window breaks on compilation error, which occurs in the ...
How to reproduce: 1. Open the attached project 2. Open custom window in Window -> My Window 3. Doc it to Unity and make sure that it... Read more
Unity player crashes on iOS with an EXC_BAD_ACCESS error
Steps to reproduce: 1) Open the attached project. 2) Build the project for iOS. 3) Deploy the project to a device via Xcode. 4) Open... Read more
[UNET] SyncVar member variable inside a property setter should throw a c...
Steps to reproduce: 1. open users 'UnetDocsError.zip' - check console Expected: warning in console "Note that setting a SyncVar ... Read more
Batching statistics is not collected
How to reproduce: 1. Open the attached project and the "Batching Test" scene in it. 2. Open the Profiler window. 3. Make sure that ... Read more
WebGL build shows black screen
Steps to reproduce: 1. Open user's attached project. 2. Open the scene called "CarTutAlt". 3. In toolbar press play button. --- Note... Read more
Mask is not anti-aliased, contains visible jagged edges
Steps to reproduce: 1. open attached project 2. press play (optional, but center camera) Red - mask White - image Expected: both... Read more
[TrailRenderer] does not start from start position when attached to fast...
Steps to reproduce: 1. open users attached project (last one he attached) 2. play the scene Expected: TrailRenderer starts from gre... Read more
Setting HideFlags.DontSaveInEditor on a GameObject breaks its Update loo...
Steps to reproduce: 1. open users attached project 2. scene 'Main' 3. scale cube 'Buggy' in scene view Actual: values are not logge... Read more
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