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Crash Animator::ClearPlayableMemory when reinitializing AnimationClipPla...
How to reproduce:1. Open the attached project2. Open and play test scene3. Select the model4. Disable the SimpleAnimation component5... Read more
[iOS] App freezes in applicationDidBecomeActive() on iOS 10
Steps to reproduce:1) Open the latest attached project.2) Build and run on an iOS 10 device (using Xcode 8 beta).3) When the button ... Read more
Mesh particles with materials using instanced shaders always emit at (0,...
Particle system in Mesh Render Mode with an instanced material attached to the mesh emits the particles at (0,0,0) position even whi... Read more
Instantiated animated UI prefab object randomly does not show up (> 5.4)
Steps to reproduce the issue:1. Download and open attached project.2. Open scene named "scene01".3. Enter the Play mode.4. Notice th... Read more
[Metal/DX11]Image Effects are broken on Metal and DX11
Steps to reproduce the issue:1. Download and open the attached project (dropbox link is provided by the user).2. Switch platform to ... Read more
Baked lights are emiting light like realtime until they are baked
Steps to reproduce:1. open attached "DynamicLightingTest.zip"2. play the scene- light turns on and off every 5 seconds Expected: A b... Read more
LineRenderer setPositions gives index out of bounds error
To reproduce:1. Open attached project2. Play scene3. Observe index out of bounds error Reproducible: 5.5.0a5, 5.4.0f3, 5.3.6p2 Read more
Sprite animation preview does not respect "Order in Layer"
The layering of sprites (Order in Layer) is ignored and messed up in the clips animation preview (Inspector). repro:-open Project-op... Read more
Sprite edit (rename) is discarded without warning, in this workflow
In this specific workflow, I lose my name edit/change in a sprite because of not clicking Apply.In all other variations of this work... Read more
[Anim] InvalidCastException on rename of sprite in AW
Renaming a GO property works fine on transform properties, but doesn't work and generates an error when done on a sprite. repro:-ope... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS