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Error messages when tweaking the Native Audio Demo at runtime
When tweaking the Audio Mixer at runtime, the Pause button is enabled and also the Console is showing the following errors: GUI Err... Read more
Rebake on change of parent of static geometry
BY DESIGN: This happens because the transform changes when the parent changes. It is not by much but it _is_ different. Before: ... Read more
[LOD] Reaching 32k LODGroup components in a single scene causes "group <...
How to reproduce: 1. Open attached project 2. Open scene sceneWithTooManyLODGroups.unity - Note the errors in the console or edito... Read more
In Android App title whitespaces are replaces with underscores
In built application name all whitespaces [ ] are replaced with underscores [_] Read more
Standart Assets "Rolling Ball" does not react to movement/camera touches
Standart Assets "Rolling Ball" does not react to movement/camera touches, although Jump button works fine Read more
Creating a new scene with the Animation window open on an animated objec...
Steps to reproduce: 1. Open the attached project 2. Open 'test' scene 3. Open the 'Animation' window 4. Select 'test' GO in the hie... Read more
Depth of Field does not work on Android
Depth of field shader does not work on android devices, even though they have "depth texture" suuport and project is set to Gles 3.0 Read more
[API|Mesh] Cannot change vertex colors using MeshRender.additionalVertex...
The MeshRenderer.additionalVertexStreams variable does not work as described in the Unity scripting manual. A near term workaroun... Read more
[Mipmaps]Blurry sprites in Webplayer build when Mip Maps are used
If you have "Generate Mip Maps" in the Sprite Sheet, they get blurry in a WebPlayer build. Read more
[iOS] App crashes due to unaligned memory access on 4.6.1p5 (EXC_ARM_DA_...
To reproduce: 1) Download and open project 2) Build and run on iOS 3) In project settings select App Icons Source -> Don't use asset... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ConvertBufferToEXRBuffer when Lighting Generation is cancelled
- [URP] TrailEffect in URP package samples does not draw Trail Effect
- "NullReferenceException" error is thrown when calling UIDocument.runtimePanel in OnEnable with ExecuteInEditMode
- Graphics.Blit() performs the operation only to the last display when a multi-display environment is used
- [Windows] Multiple Separation Lines are present in the Light Create Menu