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[UNET]Invalid IL Code in PlayerSetup
Steps to reproduce the issue:1. Open attached project.2. Build the project for Windows ("CTRL"+"B").3. Back to the Editor and open s... Read more
Array, Lists and nested Behaviours: error message does not refer to the ...
Steps to reproduce the issue:1. Open attached project.2. Open scene named "Init".3. In the "Hierarchy" window select game object nam... Read more
Graphics.Blit draws texture on a toolbar in the Scene view
Reproduction steps:1. Open the "bug.zip" project.2. Open the "Test" scene.3. Play the scene.4. Notice that texture is being drawn on... Read more
Free look camera jiterring when objects are far from origin
repro steps:1. Open user attached project2. Play JitteBug.unity scene3. Move mouse around gameview-Notice that gameobjects are jitte... Read more
Animated materials are not synced during play mode with Scene view
Reproduction steps:1. Open the "bug.zip" project.2. Play "demo_animated_clouds" scene3. Enable animated materials.4. Wait for a coup... Read more
Social Leaderboard - IScore.value has type of long but overflows as int
1. Build & Deploy my attached project to iOS device.2. Make sure that your Game Center account is enrolled in iTunes Connect wit... Read more
[Android] Unity trying to access External memory when its not suppose to
Steps to reproduce: 1) Download attached project 'Deflect 2.zip' and open in Unity.2) File > Build Settings > Player Settings ... Read more
[iOS] Crash in AGXMetal`AGX::Framebuffer<AGX::G3::Encoders, AGX::G3::Cla...
Steps to reproduce:1) Open the attached project.2) Build for iOS.3) Open the Xcode project and go to 'Build Phases' > Expand 'Lin... Read more
Disconnecting controller and opening any project throws "Failed to creat...
Reproduction steps:1. Open any project2. Connect the "Xbox 360" controller3. Disconnect the controller4. Close Unity5. Open any proj... Read more
Application.systemLanguage returns original language even after changing it
Steps to reproduce:1) open attached project2) play on fresh Windows 7 where language was changed to english note: originally tested ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS