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The 2Dcollider indicator disappears when removing Rigidbody2D
Steps to reproduce : - import the project attached- open the scene- select the sphere and notice the green circle indicating the col... Read more
The 2D colliders don't respect the position of the gameobject they are ...
Steps to reproduce : - import the project attached- select the cube and notice the circle collider does not match the sphere positio... Read more
Unity crashes importing large assets from Houdini
Unity crashes importing attached Houdini file.Dividing geometry into multiple pieces and reducing number of polygons helps to workar... Read more
The additive layer doesn't behave properly
Steps to reproduce : - import the package attached- open the scene and press play- in the Animator window turn on the StandUp boolea... Read more
no hits being registered for player in uberstrike
-e: no hits being registered for player in uberstrike -repro:--set channel to 4.5.0a2--start https://apps.facebook.com/uberstrike/--... Read more
Rotating video doesn't update video aspect ratio and position
To reproduce:1. Open attached project2. Build and run on BB3. Select video4. Play in any mode5. Rotate to other orientation6. Notice... Read more
Curve editor x axis slider acts weird when zoomed in
To reproduce:1. Open attached project2. Open scene curve-ranges-bug3. Select the camera in the scene and open the curve editor windo... Read more
Crash when manipulating terrain with trees that have no prototypes
To reproduce:1. Open project MITAN2. Open scene GameScene3. Press Play4. In-game press "Create Terrain"5. Press Middle mouse button ... Read more
Dragging object from project to hierarchy always parents it to above GO
To reproduce:1. Create new project2. Create cube prefab3. Drag it into hierarchy4. It's get parented by Main camera Repro video: htt... Read more
Using "Step into" to go through update function makes Unity unresponsive
To reproduce:1. Open attached project2. Attach debugger to Unity3. Set breakpoint on line 16 in NBS.cs (i++)4. Use "Step into" to st... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS