Search Issue Tracker
Duplicate
Votes
0
Found in
4.3.0f4
Issue ID
579606
Regression
No
The 2D colliders don't respect the position of the gameobject they are attached to
Steps to reproduce :
- import the project attached
- select the cube and notice the circle collider does not match the sphere position
- remove the rigidbody from the cube
- select the sphere and disable and enable the circle collider and notice that the circle collider now respects the sphere's position
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
- ScalableBufferManager does not work correctly when MSAA and RenderGraph Compatability are enabled
- Sprite artefacts appear when Sprite Packer is enabled
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
This is a duplicate of issue #579002