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0
votes
Fixed

Animation is glitchy when 'Optimize Game Objects' option is selected

Animation

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Jun 07, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1) Open the attached project. 2) Open scene 'BugReportScene'. 3) Enter play mode. There are 2 animated .fbx mod... Read more

0
votes
Fixed

Reading screen size in Awake() or Start() prints out incorrect values on...

iOS

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Jun 07, 2016

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Version/s: 5.4.0b20

Steps to reproduce: 1) Open the attached project. 2) Build the project for iOS. 4) Deploy the project to iPhone 6+ via Xcode. 5) Ope... Read more

0
votes
Fixed

AABB + NaN errors

Animation

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Jun 07, 2016

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Version/s:

Selecting "character_openDoorMirror_2016_02_26" fbx (fbx root or OpenDoorMirror_2016_02_26 clip) generates multiple errors... see at... Read more

1
votes
Fixed

[Android] Socket.OSSupportsIPv6 throwing exception on Android if API com...

Android

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Jun 07, 2016

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Version/s: 5.3.5f1

To reproduce: 1) Open attached project (Broken one) 2) Make sure API Compatibility in player settings is set to .NET 2.0 3) Build an... Read more

0
votes
Fixed

[Android] [Mac] On El Capitan, the Android SDK Root folder prompt is not...

Android

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Jun 07, 2016

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Version/s: 5.3.5p3

To reproduce: 1) Create new project 2) Set it for Android building 3) In Preferences -> External Tools, make sure that Android SDK i... Read more

0
votes
Won't Fix

Halo texture disappears from scene after making changes to Import Settings

Camera

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Jun 07, 2016

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Version/s: 5.4.0b21

1. Open the attached project 'HaloBug' 2. Open the available scene 3. Select the texture in Assets 4. In the Inspector window change... Read more

0
votes
Fixed

After commenting FormerlySerializedAs attribute variable's value is chan...

Scripting

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Jun 07, 2016

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Version/s: 5.3.4f1

Reproduction steps: 1) Open user's attached project 2) Select "Test prefab" prefab in Project window then change "Test variable" val... Read more

1
votes
Fixed

Error when instantiating a prefab from an asset bundle that contains scr...

Asset Loading

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Jun 07, 2016

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Version/s: 5.3.4p6

Repro steps: -------------------------- 1) Open project "UnloadMultiplatformTest" 2) Set build target to the one you will test (repr... Read more

4
votes
Won't Fix

Sprite Packer TightPackerPolicy places sprites into other sprites with a...

UI

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Jun 07, 2016

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Version/s: 5.3.4f1

1. Open the attached project 2. Open the Sprite Packer window 3. Select 'TightPackerPolicy' and then 'Pack' Result: Some sprites ar... Read more

0
votes
Won't Fix

GUI.Box and GUILayout.BeginArea with the same rect as the argument cause...

IMGUI

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Jun 06, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project "GUI" 2. Open State Machine Editor window 3. Assign "Assets/TestStateMachine/Root" pref... Read more

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