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Most Recent
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  • Most Recent
4
votes
Fixed

Framerate is not capped while running in background

Deployment Management

-

Apr 01, 2016

-

Version/s: 5.3.4p1

Steps to reproduce: 1. Build and run attached project's scene "log_delta_time". 2. Time.deltaTime is logged. 3. Minimize window an... Read more

0
votes
Postponed

[Threading] fatal error when using around 1k threads at the same time

Scripting

-

Apr 01, 2016

-

Version/s: 5.3.2p2

Steps to reproduce: 1) open users attached project 2) play scene '1' - "Fatal Error in gc too many threads" Read more

0
votes
Won't Fix

[GTX 970/980] Geometry Shader is not rendered in DX11

DirectX12

-

Apr 01, 2016

-

Version/s: 5.4.0b12

To reproduce the issue follow the steps: 1. Open project user has attached 2. Open "Dx11GeomertyShaderBug" scene 3. Observe wirefram... Read more

7
votes
Fixed

[OnServerConnect]Function is called twice

Networking

-

Apr 01, 2016

-

Version/s: 5.3.3f1

Steps to reproduce: 1. Open attached project ("case_784913-Pickin__Sticks_Coop(1)"). 2. Open scene named "MainMenu". 3. Make sure th... Read more

1
votes
Fixed

[Android] [SDK] Editor doesn't detect that SDK is in protected path and ...

Android

-

Apr 01, 2016

-

Version/s: 5.3.4p1

DUT: 1) Place Android SDK somewhere protected (like into Program Files) 2) Delete important part of SDK (for example, build tools) 3... Read more

0
votes
Fixed

Huge performance loss in animation window while rotating model in (Inspe...

Inspector Functionality

-

Apr 01, 2016

-

Version/s: 5.4.0b13

Steps to reproduce: 1. Download and open project 2. Open Profiler if not opened (ctr+7) 3. Click on model "Arissa.fbx" in project wi... Read more

0
votes
Fixed

Playable.CastTo crashes Unity

Director

-

Apr 01, 2016

-

Version/s: 5.4.0b11

Steps to reproduce: 1. Open attached project 2. Open scene "CrashAnimation" 3. Run the scene Unity crashes Reproduced with: 5.4.0b... Read more

0
votes
Fixed

Crash in _platform_memmove$VARIANT$Haswell when disabling Component whic...

Audio

-

Apr 01, 2016

-

Version/s: 5.4.0b13

How to reproduce: 1. Open attached project 2. Open scene Untitled.unity 3. Play the scene 4. Disable the 'With On Audio Filter" com... Read more

0
votes
Fixed

[OpenGL] Calling Graphics.Blit after WaitForEndOfFrame stops the game/pl...

OpenGL

-

Apr 01, 2016

-

Version/s: 5.3.4p1

The game/player view doesn't update when Graphics.Blit is called at the end of frame, after WaitForEndOfFrame. In the example proje... Read more

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