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Framerate is not capped while running in background
Steps to reproduce: 1. Build and run attached project's scene "log_delta_time". 2. Time.deltaTime is logged. 3. Minimize window an... Read more
[Threading] fatal error when using around 1k threads at the same time
Steps to reproduce: 1) open users attached project 2) play scene '1' - "Fatal Error in gc too many threads" Read more
[GTX 970/980] Geometry Shader is not rendered in DX11
To reproduce the issue follow the steps: 1. Open project user has attached 2. Open "Dx11GeomertyShaderBug" scene 3. Observe wirefram... Read more
[OnServerConnect]Function is called twice
Steps to reproduce: 1. Open attached project ("case_784913-Pickin__Sticks_Coop(1)"). 2. Open scene named "MainMenu". 3. Make sure th... Read more
[Android] [SDK] Editor doesn't detect that SDK is in protected path and ...
DUT: 1) Place Android SDK somewhere protected (like into Program Files) 2) Delete important part of SDK (for example, build tools) 3... Read more
Huge performance loss in animation window while rotating model in (Inspe...
Steps to reproduce: 1. Download and open project 2. Open Profiler if not opened (ctr+7) 3. Click on model "Arissa.fbx" in project wi... Read more
Playable.CastTo crashes Unity
Steps to reproduce: 1. Open attached project 2. Open scene "CrashAnimation" 3. Run the scene Unity crashes Reproduced with: 5.4.0b... Read more
Crash in _platform_memmove$VARIANT$Haswell when disabling Component whic...
How to reproduce: 1. Open attached project 2. Open scene Untitled.unity 3. Play the scene 4. Disable the 'With On Audio Filter" com... Read more
[OpenGL] Calling Graphics.Blit after WaitForEndOfFrame stops the game/pl...
The game/player view doesn't update when Graphics.Blit is called at the end of frame, after WaitForEndOfFrame. In the example proje... Read more
All about bugs
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Latest issues
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