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Game View's scale slider bar gets set to 2.5x when entering Play Mode
How to reproduce:1. Create any new project2. Open the Game view3. Set the scale of the Game view to 1x4. Enter Play Mode5. Observe t... Read more
Interpolation 2D results are inconsistent when position.z = position.x i...
Reproduction steps:1. Open the attached “IN-104532_PhysicsBug.zip“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Ente... Read more
Crash on RaiseException when AddGameElement handles a generic type
How to reproduce:1. Open the attached “CrashRepro“ project2. Open the “Assets/Scenes/Attemp1.unity“ Scene3. Enter Play Mode Reproduc... Read more
AndroidPlayer selects Vulkan Graphics API over GLES even on devices with...
Steps to reproduce:Build any app for Android with Auto Graphics API enabled in PlayerSettings.Deploy to device with very old Vulkan ... Read more
“Parser Failure at line 2: Expected closing '}'“ error is thrown when lo...
Reproduction steps:1. Create a project with any template2. Observe the Console window Expected result: No errors are thrownActual re... Read more
Wrong opacity of a transparent Material when Render Queue is set lower t...
Reproduction steps:1. Open the attached “DepthShadow6000“ project2. Open the “DepthShadowDemo“ Scene3. In the Game View, observe the... Read more
UI Builder UXML Preview text overlaps with its icon
Steps to reproduce:1. Create a new project2. Create UI Document (Create > UI > UI Document)3. Double-click on the newly create... Read more
Artifacts in the Built Game on sprites when using a 2D Pixel perfect cam...
Repro explained by Automn: I tested your project again and I'm finding that the artifacting and extrusions in the board will appear ... Read more
Warnings are logged and RendererFeature that requests an intermediate te...
Reproduction steps:1. Open the attached “OutputTextureRenderScale“ project2. Open the “Assets/Scenes/SampleScene“ Scene3. Observe th... Read more
Accessibility Hierarchy Viewer sections can be resized to zero width
Steps to reproduce: Create a new Unity Project Open the Accessibility Hierarch Viewer window at (menu: Window > Accessibility >... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS