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Mouse device is disabled in Play Mode when the "Device Simulator" tab is...
Reproduction steps:1. Open the attached “IN-101730.zip” project2. Open the “SampleScene”3. Make sure the “Simulator” tab is present ... Read more
Temporal Anti-aliasing causes jittering/shaking when using a Camera over...
How to reproduce: 1. Open the project “IN-102544_JitterTAA”2. Move the Game View Tab to another screen3. Click on the Game View or m... Read more
[Silicon] Freeze/crash on BrotliDecoderDecompressStream when using Syste...
Steps to reproduce:1. Open the “user’s attached project”2. Open “SampleScene”3. Enter Play Mode4. Observe the Editor crash or freeze... Read more
Compatible with the VFX Graph Shader Graph can't be dragged and dropped ...
How to reproduce:1. Open the attached "vfxGraph" project2. Open the "GunBeam" VFX Graph3. Set any of the "Output Particle" blocks "S... Read more
AudioSource.PlayDelayed() does not work with Audio Random Containers
How to reproduce:1. Open the “PlayDelayed“ project2. Open the “SampleScene“3. Enter Play Mode4. Press K on the keyboard (an audio is... Read more
Vertical and horizontal scrollbars appear and disappear when dragging an...
How to reproduce:1. Open the “ScrollbarsTest“ project2. Navigate to the “Test” Shader Graph (Assets → “Test”)3. In the Hierarchy of ... Read more
Warning of an unknown Script missing is logged when selecting VFX in Pla...
Steps to reproduce: Open any URP Project with the Visual Effect Graph installed Add any GameObject to the Scene with a Visual Effect... Read more
Depth texture is flipped when specific URP rendering settings are applied
Reproduction steps:1. Open the attached “IN-102817_DepthFlipped - Last Affected Version.zip” project2. Open the “SampleScene”3. In t... Read more
Null reference exceptions occur when ScriptableObjects saved in the same...
How to reproduce :1. Open the attached “IN-102847” project2. Open the “SampleScene” Scene3. Enter Play Mode and observe the Console ... Read more
Crash on Texture::TextureIDMapInsert when opening a specific project
Reproduction steps:1. Open the attached “IN-99562.zip”2. Observe the crash Reproducible in: 2022.3.63f1, 6000.0.50f1, 6000.1.5f1, 60... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS