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System.StackOverflowException occurred in WinRTBridge.winmd
Reproduced on Win 8.1 Win Store Apps platform with Unity versions from 4.3.0f4 to 4.5.0a4; Visual Studio output:An unhandled excepti... Read more
Broken link in the Scripting Reference
The page contains a broken link "See Also: Browser to Unity communication"http://docs.unity3d.com/Documentation/ScriptReference/Appl... Read more
Crash when changing many images to textures
To reproduce:1. Open attached project (NOTE: it might take a few tries as it crashes at first)2. Open the Images folder in the proje... Read more
Editor crashes with "i2 == m_PathToGUID.end ()" fatal error when trying ...
Just opening the project and closing it allows to reproduce this issue. Reproduced with:Unity Version 4.3.0f4 (e01000627d60)Unity Ve... Read more
It's impossible to snap pivot to vertex
To reproduce:1. Using V try to snap an object using it's pivot to a vertex.Expected result: You can snap pivot to a vertexActual res... Read more
Particle system animation doesn't work
Particle system animation doesn't work Repro:1. Create a cube and add particle system as a child to it, create a simple animation2. ... Read more
Playing an animation when in play mode gives weird result on GO with rig...
Playing an animation when in play mode gives weird result on GO with rigidbody Repro:1. Make an up and down animation for a GO that ... Read more
Empty Sprite moving right and up on pressing Trim
Empty Sprite moving right and up on pressing Trim 1 Open attached project2 Select spritefortest.png in the project view3 Open Sprite... Read more
Changing mipMapBias does not affect sprite renderer because MaterialProp...
To reproduce:1) Open the project that I have attached and load 'test' scene2) Run the scene and move slider in Game view to right3) ... Read more
Weird errors after saving layout with Sprite Editor window
Weird errors after saving layout with Sprite Editor window 1 Create new project2 Open Window->Sprite Editor3 Add Sprite Editor ta... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS