Search Issue Tracker
Fixed in 4.6.5
Votes
1
Found in
4.3.3b1
Issue ID
582456
Regression
No
System.StackOverflowException occurred in WinRTBridge.winmd
Reproduced on Win 8.1 Win Store Apps platform with Unity versions from 4.3.0f4 to 4.5.0a4;
Visual Studio output:
An unhandled exception of type 'System.StackOverflowException' occurred in WinRTBridge.winmd
Visual Studio call stack:
The maximum number of stack frames supported by Visual Studio has been exceeded.
Windows standalone works fine;
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Add comment