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0
votes
Fixed

BuildPipeline.BuildPlayer WSAPlayer fails to run when given a relative path

Windows Store Apps

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Sep 02, 2015

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Version/s: 5.2.0f2

To reproduce: 1. Open attached project. 2. In the menu bar navigate to Build > build 3. This starts building the player. BuildOption... Read more

0
votes
Fixed

[TextAssets][Encoding] Prefab with UTF8-BOM encryption is corrupted

Asset Loading

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Sep 02, 2015

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Version/s: 5.2.0f2

Repro steps: 1) Download the two prefabs and import them to any project 2) Notice only one of them (Simple UTF-8 encoding) shows inf... Read more

0
votes
Fixed

iOS: Mute label disappears on video replay

Ads

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Sep 02, 2015

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Version/s: 5.2.0f3

1. Play Ads - Mute button is displayed at the bottom of the screen 2. Skip or finish the video and click Replay button Actual resul... Read more

1
votes
Won't Fix

A custom shader isn't displayed correctly. Shader is only displayed in b...

Shaders

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Sep 02, 2015

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Version/s: 5.1.2f1

Reproduction steps: 1. Open attached project 2. Open scene "MainScene" 3. The shader should look like a glitched out cube (screen sh... Read more

2
votes
Fixed

Reflection probes do not render on iOS

iOS

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Sep 02, 2015

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Version/s: 5.1.3p1

How to reproduce: 1. Open attached project 2. Open scene TEsti.unity - Note what the reflection probes look like in the editor 3. ... Read more

0
votes
Fixed

[Docs] says DynamicGI.SetEmissive has 3 parameters, but API only takes 2

Global Illumination

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Sep 02, 2015

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Version/s:

According to the docs DinamicGI.SetEmissive has 3 parameters: DynamicGI.SetEmissive(Renderer,Color,int) http://docs.unity3d.com/Scri... Read more

0
votes
Fixed

[Android] Building fails if icon and string resources are specified in A...

Android

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Sep 02, 2015

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Version/s: 5.2.0f2

Building for Android not working if icon and string resource are specified in the manifest file. Read more

0
votes
Duplicate

[PhysicMaterial] Stacked flat surfaces sliding over one another despite ...

Physics

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Sep 02, 2015

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Version/s: 5.1.2p1

Steps to reproduce: 1. Open attached project 2. Open scene "s1.unity" 3. Run the scene 4. Press Spacebar to spawn red cubes 5. Spa... Read more

9
votes
Fixed

[iOS] WebCamTexture.width/height always returns 16

iOS

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Sep 02, 2015

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Version/s: 5.2.0f2

WebCamTexture.width/height always returns 16 on iOS. Although the actual resolution of the WebCamTexture is clearly higher than that... Read more

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