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BuildPipeline.BuildPlayer WSAPlayer fails to run when given a relative path
To reproduce: 1. Open attached project. 2. In the menu bar navigate to Build > build 3. This starts building the player. BuildOption... Read more
[TextAssets][Encoding] Prefab with UTF8-BOM encryption is corrupted
Repro steps: 1) Download the two prefabs and import them to any project 2) Notice only one of them (Simple UTF-8 encoding) shows inf... Read more
iOS: Mute label disappears on video replay
1. Play Ads - Mute button is displayed at the bottom of the screen 2. Skip or finish the video and click Replay button Actual resul... Read more
A custom shader isn't displayed correctly. Shader is only displayed in b...
Reproduction steps: 1. Open attached project 2. Open scene "MainScene" 3. The shader should look like a glitched out cube (screen sh... Read more
Reflection probes do not render on iOS
How to reproduce: 1. Open attached project 2. Open scene TEsti.unity - Note what the reflection probes look like in the editor 3. ... Read more
[Docs] says DynamicGI.SetEmissive has 3 parameters, but API only takes 2
According to the docs DinamicGI.SetEmissive has 3 parameters: DynamicGI.SetEmissive(Renderer,Color,int) http://docs.unity3d.com/Scri... Read more
[Android] Building fails if icon and string resources are specified in A...
Building for Android not working if icon and string resource are specified in the manifest file. Read more
[PhysicMaterial] Stacked flat surfaces sliding over one another despite ...
Steps to reproduce: 1. Open attached project 2. Open scene "s1.unity" 3. Run the scene 4. Press Spacebar to spawn red cubes 5. Spa... Read more
[iOS] WebCamTexture.width/height always returns 16
WebCamTexture.width/height always returns 16 on iOS. Although the actual resolution of the WebCamTexture is clearly higher than that... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material