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generated 2d polygon colliders look strange
To reproduce:1. Open attached project2. Open test scene3. Inspect generated and edited collider gameobjectsExpected result: An auto ... Read more
collider changes itself when the transform position of the object changes
To reproduce:1. Open attached project2. Open test scene3. move singleLittleWarriorExpected result: The collider remains the same whe... Read more
Profiling is broken
Profiling does not work. The application starts to hang once the profiler is connected. This is reproducible with Unity graphical pr... Read more
m_Body == NULL error after disabling a game object that is attached to H...
To reproduce:1. Open the attached project2. Open SliderHinge scene3. Attach the red game object to the green's hinge joint 2D "Conne... Read more
Every time you create a new project an assert is printed 28 times in the...
The assert is: ok (Filename: C:/BuildAgent/work/afa2580bf6048259/PlatformDependent/Win/File.cpp Line: 961) Regression introduced in ... Read more
Assert is printed after Build and Run step is completed
Make a Build and Run of a Webplayer with any project (even completely empty one). As soon as that is finsihed you will get this asse... Read more
Creating a Tree object spawns error message
Creating a Tree game object spawns the following error in Console:"ArgumentException: Value does not fall within the expected range.... Read more
Refresh option for Trees and Detail Meshes are not working
- Create a terrain that has at least one tree painted on it- Change the Tree model somehow (add a new branch using the Tree Creator ... Read more
Palm tree prefab doesn't have a preview
- Import the Tree Creator package from the Standard Assets- Create a Terrain- In the Inspector for the Terrain, select the Place Tre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS