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Improve documentation for BuildPipeline.BuildAssetBundle and BuildPipeli...
Since Unity 4.2, the methods "BuildPipeline.BuildAssetBundle" and "BuildPipeline.BuildAssetBundleExplicitAssetNames" return a bool. ... Read more
Builtin resources (fonts and shaders) doesn't have an Icon
EditorGUILayout.ObjectField("Test", null, UnityEngine.Object, false); Click on the object field and check out the bultin resources. Read more
Searching in docs doesn't find obvious matches.
For many search strings entered into the scripting reference's search field, no matches are returned or obvious matches are missing.... Read more
Selection changes when Animation window is open
Steps to reproduce : - import the project attached- open the scene- select the Root object- navigate with the keyboard to expand the... Read more
Animating with record on is generating a 'Keyframing for humanoid rig is...
Steps to reproduce : - import the project attached- expand the "Elephant_touch_ object in the Hierarchy- select "e2_01_png"- turn on... Read more
Moving a script to a different folder causes all scripts to recompile
To reproduce:1. Open AppUnity project from case 569622.2. Go to the Scripts folder3. Move Currency.cs to Assets/Scenes. It takes 5-1... Read more
"Error occurs while connecting the polygon contour" when building navmes...
To reproduce:1. Open attached project2. Open scene "Scene"3. Bake navmesh4. Error occurs while connecting the polygon contour. Read more
Sprites added directly in the Animation timeline do not duplicate the la...
- Create some sprites and drag them to your scene view to create an Animation- Check the animation in the Animation Window and notic... Read more
Shader with faceforward() doesn't compile since 4.2
Steps to reproduce : - create a new project on 4.1- import the shader- save the project- open it in 4.2+ and notice the shader has e... Read more
Animated parent sprite can't be selected
- Open the SherriffStar scene in the attached project- Make sure you have the Animation window open- Expand the Star game object in ... Read more
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