Search Issue Tracker
Fixed in 4.3.X
Votes
0
Found in
4.3.0b5
Issue ID
569590
Regression
No
Animating with record on is generating a 'Keyframing for humanoid rig is disabled'
Steps to reproduce :
- import the project attached
- expand the "Elephant_touch_ object in the Hierarchy
- select "e2_01_png"
- turn on recording in the Animation tab
- in the Inspector check and uncheck the main Active checkbox and notice the warning in the console
Keyframing for humanoid rig is disabled!
UnityEngine.Debug:LogWarning(Object, Object)
UnityEditorInternal.AnimationRecording:Process(AnimationWindowState, UndoPropertyModification[]) (at C:/BuildAgent/work/d3d49558e4d408f4/Editor/Mono/Animation/AnimationWindow/AnimationRecording.cs:47)
UnityEditor.Undo:InvokePostprocessModifications(UndoPropertyModification[])
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment