Search Issue Tracker
Fixed in 4.3.X
Votes
0
Found in
4.3.0b1
Issue ID
569648
Regression
No
Improve documentation for BuildPipeline.BuildAssetBundle and BuildPipeline.BuildAssetBundleExplicitAssetNames
Since Unity 4.2, the methods "BuildPipeline.BuildAssetBundle" and "BuildPipeline.BuildAssetBundleExplicitAssetNames" return a bool. However, the documentation does not describe what the return value indicates.
Expected:
The documentation should describe what the returned value indicates.
Check http://docs.unity3d.com/Documentation/ScriptReference/BuildPipeline.BuildAssetBundle.html and http://docs.unity3d.com/Documentation/ScriptReference/BuildPipeline.BuildAssetBundleExplicitAssetNames.html
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment