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0
votes
Duplicate

Calling Wait on a new Version Control Task object crashes the Editor

Version Control

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Mar 12, 2015

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Version/s: 5.1.0a2

Execute this code and Unity will crash: var t = new UnityEditor.VersionControl.Task (); t.Wait (); Maybe Unity should guard... Read more

0
votes
Fixed

[Terrain/RealtimeGI] Realtime GI Create Geometry for Multiple Terrain Co...

Progressive Lightmapper

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Mar 12, 2015

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Version/s: 5.0.0f3

When realtime GI is enabled for a scene including more than one terrain objects the following errors are printed to console multiple... Read more

0
votes
Fixed

Alpha Numeric Sort in Preferences is not listed in the docs

Docs - Manual

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Mar 12, 2015

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Version/s: 5.0.0p1

Alpha Numeric Sort option in preferences is not pictured or described in the documentation. It's an option that enables a new butto... Read more

0
votes
Fixed

Upgrading a project to Unity 5 doesn't reserialize scenes

Assets Management

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Mar 12, 2015

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Version/s: 5.0.0f4

Upgrading a project to Unity 5 doesn't reserialize scenes Steps to reproduce: 1. Download and open attached project. 2. Check scene... Read more

0
votes
Not Reproducible

Can't create prefabs from Scene objects

Assets Management

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Mar 12, 2015

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Version/s: 5.1.0a2

1. Open attached project (or simply import Mecanim Example Scenes into a new project) 2. Open Animator Controller scene 3. Drag the ... Read more

0
votes
Fixed

AddEvent() in StateMachineBehaviour crashes Unity

Animation

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Mar 12, 2015

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Version/s: 5.0.0f4

To reproduce the bug please follow the steps 1. Open "case_679823-Repro" project 2. Open "ReproScene" scene 3. Run Scene Unity crash... Read more

0
votes
Not Reproducible

Moving generated mesh in play mode causes crash

Graphics - General

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Mar 12, 2015

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Version/s: 5.0.0f4

To reproduce the bug please follow the steps 1. Open "case_679817-Virtual_Warefare" project 2. Open scene 3. Run scene in editor 4. ... Read more

0
votes
Fixed

EditorGUI.FloatField cannot return "Infinity"

Editor - Other

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Mar 12, 2015

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Version/s: 5.0.0f4

To reproduce: 1. Import attached script to project 2. Select window->Bug Test 3. Type infinity into first field 4. Notice that 3.40... Read more

0
votes
Fixed

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