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All references to Sprite Atlas and AssetReferenceAtlasedSprite are remov...
Reproduction steps:1. Open the attached “IN-97231.zip” project2. Open the “SampleScene”3. Select the “GameObject” from the Hierarchy... Read more
"+" shaped artifacts are rendered on UI Toolkit Buttons when the border ...
How to reproduce:1. Open the “BorderArtifacts.zip“ project2. Open the “SampleScene“3. Observe the Game view Expected result: The eli... Read more
"MissingReferenceException" error is thrown when creating a new "Standar...
Steps to reproduce: Create a new Universal 3D project Create a new "Standard (URP)" scene (File > New Scene) Observe the Console ... Read more
Silent crash when opening a specific project
How to reproduce:1. Open the attached “CrashRepro.zip“ project Reproducible with: 2023.2.0a17, 6000.0.42f1, 6000.1.0b9, 6000.2.0a6No... Read more
Performance decreases significantly when instantiating a Prefab with man...
How to reproduce:1. Open the “IN-96996_repro“ project2. Open the “SampleScene“3. Enter Play Mode and press the Space key4. Observe t... Read more
Crash on BRGPicking::OnBatchRendererGroup when selecting Object in Play ...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scripts/BatchRenderGroupRaw/BatchRenderGroupRaw.unit... Read more
[IME][Windows]The most recently entered character is ignored in the OnSu...
Reproduction steps:1. Install the Korean language pack2. Open the attached “BugRepro” project3. Open the “Assets/Scenes/StartScene.u... Read more
Light bleeds when using box shaped spotlight with specific Emission Rang...
How to reproduce:1. Open the attached “IN-96241” project2. Open the “OutdoorsScene”3. Expand the “Camera” in the Hierarchy and click... Read more
Sprite does not update when using SetPropertyBlock on a SpriteRenderer
How to reproduce:1. Open the attached “IN-97128” project2. Open the “Test” Scene3. Observe the Game view4. Enter Play mode5. Observe... Read more
[WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input i...
How to reproduce:1. Open the attached “IN-93640” project2. Build the WebGL player3. Host the Player (Open the build folder in the Te... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings