Search Issue Tracker
Fixed in 2022.3.62f1
Fixed in 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X, 6000.2.0a9
Votes
0
Found in
2022.3.60f1
6000.0.43f1
6000.1.0b11
6000.2.0a7
Issue ID
UUM-100217
Regression
Yes
"+" shaped artifacts are rendered on UI Toolkit Buttons when the border radius is over 50%, button's opacity is set to 1 and the border has width
How to reproduce:
1. Open the “BorderArtifacts.zip“ project
2. Open the “SampleScene“
3. Observe the Game view
Expected result: The elipsical button does not have a “” shaped artifact along the whole shape
Actual result: The elipsical button has a “” shaped artifact along the whole shape
Reproducible in: 2022.3.57f1, 2022.3.60f1, 6000.0.43f1, 6000.1.0b11, 6000.2.0a7
Not reproducible in: 2022.3.56f1
Reproduced on: Windows 11 pro (24H2)
Not reproduced on: No other environment tested
Notes:
- Artifacts are visible if the elements are not fully opaque and not fully transparent
- Seems to occur only on buttons
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
Add comment