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[Android] Popping/crackling sound occurs when the app is repeatedly brou...
How to reproduce:1. Open the “6032.zip“ project2. Open the “SampleScene“3. Build and Run for Android4. In the app press the “PlayOne... Read more
Scripting API Manual Page's layout is broken when using Unity 6 manual v...
Steps to reproduce: Open Unity Scipting API manual Navigate to a specific manual entry. For instance - [https://docs.unity3d.com/202... Read more
No error notification is displayed when creating a tag with an already e...
How to reproduce:1. Open the attached “IN-96155” project2. Open the “Tags & Layers” tab (Edit > Project Settings > Tags an... Read more
Emissive Mesh emissiveness does not change when the Area Light intensity...
How to reproduce:1. Open the “HDRP.zip“ project2. Open the “Main“ Scene3. Enter Play Mode4. Observe the Game view Expected result: T... Read more
Editor crash on "(nvoglv64) vkGetInstanceProcAddr" when opening Prefab w...
1. Open the attached project “ReproProject“2. Once the project opens, keep the “Untitled” scene open3. Open Scene View tab4. Enable ... Read more
A non-existent webpage is opened when "Learn about Unity Build Automati...
How to Reproduce:1. Open the attached "IN-95432" project or create a new Unity project2. Open the Build Settings window (File > B... Read more
Search Window preview sometimes to not update
There is no clear repro steps for a lot of project (especially projects with lots of materials, or materials embedded in fbx): Clear... Read more
Stencil buffer is incorrectly cleared across Vulkan render passes during...
How to reproduce:1. Open the attached “IN-94612” project2. Open the “SampleScene”3. Enter Play mode4. Press buttons in descending or... Read more
Overlay Camera "clear depth" not working on Vulkan+GooglePixel
Steps to reproduce: Open attached repro project Build to a Google Pixel (confirmed repro on 7,8,9) Look at the phone Actual results:... Read more
Crash on vkGetInstanceProcAddr when setting graphics API to "Vulkan" on ...
Reproduction steps:1. Create a new “Universal 3D“ project2. Import the “Fantasy Kingdom in Unity 6 | URP“ tutorial project from the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field