Search Issue Tracker
Right-aligned text field is jittering when changing the last character a...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/TestScene.unity” Scene3. Enter the Play Mode4. Obser... Read more
[Android] Noticible delay (~ 1-2 s) of a looped video with the VideoPlay...
How to reproduce:1. Open the “VideoPlayerBugRepro.zip“ project2. Build and Run for Android3. Wait till the end of the video Expected... Read more
Crash on block_merge_next when having two Shuriken Particle Systems refe...
Steps to reproduce:1. Open the “user’s attached project”2. Double-click on the “Shuriken_Parent_Crash” Prefab through the Project Wi... Read more
Crash on BurstCompilerService::CompileAsync when entering Play Mode in a...
Steps to reproduce:1. Open the “user’s attached project”2. Open the “GorillaTag” Scene3. Enter Play Mode4. Observe the crash Reprodu... Read more
[OpenGL][Adreno] Additional Overlay Cameras do not render world objects ...
Reproduction steps:1. Open the attached “IN-96038“ project2. Make sure that only OpenGL is selected as the Graphics API3. Make sure ... Read more
Additional Light shadows do not appear when custom shaders are used
How to reproduce:1. Open the attached “IN-95392_URPAdditionalLightBug“ project2. Open the “SampleScene“ and enter Scene View3. Obser... Read more
USS units are not serialized when values are edited manually in the file
How to reproduce:1. Create and open a new project2. Create a UI Document and open it in UI Builder3. Create a new USS StyleSheet ins... Read more
Screen blacks out or certain objects flicker on Google Tensor devices wh...
How to reproduce:1. Open the attached "IN-95684" project2. Open the "Playground" Scene3. In the Build Settings window, switch the Pl... Read more
Normal maps are rendered differently in Sprite Editor when compared to t...
How to reproduce:1. Open the “NormalMap_Bug.zip“ project2. Open the Window > 2D > Sprite Editor window3. Select the “Assets/Ha... Read more
Inconsistent rendering of Sprite Shapes occurs when a Fill Material is n...
How to reproduce:1. Open the “SampleProject“ project2. Open the “SampleScene”3. In the Scene view, observe the “NoFillMaterialOnEdge... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS