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Crash when importing a Particle System that uses a custom mesh
To reproduce:1. Import "crash.unitypackage". It contains a particle system and a custom .fbx file that the system uses. Unity will c... Read more
Created sprite pack is not the default format of any texture compression...
When sprites are packed via 'sprite packer' packed file is returned as RGBA 16bit format instead of default one. There is a workarou... Read more
Textures with 1 pixel width or 1 pixel height will be imported as 2 pixe...
Steps to reproduce : - import the project attached- select the textures attached and notice that in the preview they are shown as 2 ... Read more
Shaders: doing SetFloat et al in the editor has performance issues
Performance of material.SetFloat, SetColor etc. in the Editor is dependent on total amount of shader property names present. The mor... Read more
IE not detected as supported browser if no plugin is installed
-e: if you never had a webplayer installed IE will not be detected as supported browser -repro:--remove all webplayer plugins you ha... Read more
Missing Docs for Trigger Parameters in Animator
Animator: SetTrigger and ResetTrigger are missing description in scripting reference (one sentence would be enough) and in the manua... Read more
Depending on the Layout of the Editor, duplicating Sprites may leak memory
Depending on the Layout of the Editor, even simple projects (created from scratch and have a single PNG added as sprite) seem to lea... Read more
Android application crashes when renderer of the GameObject is disabled ...
This is only reproducible when the Development Build option in the build settings is disabled. Reproduced on:Samsung Galaxy S III (G... Read more
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