Search Issue Tracker
Not Reproducible
Votes
1
Found in
4.3.0f4
Issue ID
578217
Regression
No
Created sprite pack is not the default format of any texture compression type
When sprites are packed via 'sprite packer' packed file is returned as RGBA 16bit format instead of default one. There is a workaround by setting each sprite's default format to desired one. That way it works as expected.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
Add comment