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Opening a scene crashes the editor. In TreeRendering
To reproduce: 1. Open attached project 2. Open Benchmarking scene Expected result: Scene opens Actual result: Crash Read more
[NavMesh] [Bake] [Editor] ManualVoxelSize affects JumpDistance value
If set VoxelSize to bigger value it fills JumpDistance field with this value Watch video for repro http://screencast.com/t/u7P1Qg7U Read more
WWWForm.Data in WWW constructor sends all fields as binary
-e: Calling the WWW constructor with WWWForm.Data as argument (which is necessary to send headers), instead of just WWWForm, sends a... Read more
ArgumentOutOfRangeException if input field, which belongs to a vertical ...
Steps to reproduce: 1. Open attached project 2. Open scene "1" 3. Select "Canvas>Panel>InputField" game object and notice that its ... Read more
[WebGL] First invocation for serialisation of object
-e: First invocation for serialisation of object (Protobuf-net) causes exception, subsequent calls are passing -repro: --compile an... Read more
Entering to full screen from windowed build stretches elements
Repro steps: 1) Open the project and scene 1 2) Build the scene and run as Windows standalone 3) In settings, choose lower resolutio... Read more
Shader Render Queue Changes doesn't properly reflect in Material m_Custo...
To reproduce: 1.Create new project, import attached "CustomShader.shader" file. 2.Change project settings in Project Settings > Edit... Read more
ulink crash the iOS player when using il2cpp
To reproduce: 1) Download and open attached project 2) Make sure that scripting backend is set to il2cpp 3) Build and run for iOS 4... Read more
[Win8.1+IE11] content doesn't recover leaving fullscreen
-e: see title, after leaving fullscreen content windows is just a grey area -repro: --get standard assets package from Asset Store ... Read more
[iOS] Can't build if there are white-spaces in xcode project folder name
You'll get a similar error after linking phase, if there are any whitespace in the xcode project path: /Users/paulius/Downloads/Li... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11