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ScrollRect performance is very slow when its 'Content' object contains c...
- The ScrollRect component in Unity's UI performs very slowly when its 'Content' contains children objects containing LayoutGroup su... Read more
Windows Store installers contain both stripped and unstripped PDBs for U...
If you look at any configuration/platform folder for Windows Store playback engines, you'll see there are 2 PDBs for UnityPlayer.dll... Read more
Combined Mesh is lost from MeshFilter after applying changes to prefab i...
Combined Mesh is lost from MeshFilter after applying changes to prefab in Playmode To repro:1. Open Project attached.2. Open NightTi... Read more
Rotation and position change is not applyed to prefab in Playmode
To repro: 1. Open project attachedorCreate a new one, create a prefab from e.g. Cube and add several Cubes from this prefab to scene... Read more
Error in console on applying changes to prefab in Playmode
To repro: 1. Open project attachedorCreate a new one, create a prefab from e.g. Cube and add several Cubes from this prefab to scene... Read more
crash android
Steps to reproduce : - expected result Read more
Static batching causes UV maps artefacts to appear
Steps to reproduce: 1. Open the attached project2. Open "Hotel_Beach" scene3. Look at the plane before playing (look at the screensh... Read more
[iOS] Unity Build and Run triggers an Xcode Clean even if Append is sele...
When Build & Run (or Cmd+B) is selected Unity opens the project in Xcode and triggers a Clean and then a build. This Clean shoul... Read more
AndroidJavaObject.Call<>() throws exception instead of returning null po...
Reproduction steps:1. Open the attached project ("839005 - ReproProject.zip")2. Build and run on Android device3. Check device logca... Read more
Mesh looks differrent than in 5.4
To reproduce:1. Open attached project in 5.42. Open polysurface1 mesh in inspector3. Notice that it has faces that are visible from ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved