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Crashing always after changed some of the layers in controller to "sync ...
Steps to reproduce:1. Open attached user project (minotor)2. Create an empty scene3. Create a cube and attach an Animator component4... Read more
Performing a capsule cast from the result of a prior capsule cast result...
Steps to reproduce:1. Download the attached unityPackage and import into a new project2. Enter Play Mode3. Enable "RecursiveTrace" g... Read more
Editor unloads scene and doesn't throw error when building for standalon...
Steps to reproduce:1. Create a new project2. Build for standalone3. Open build4. Try building another time while the build is runnin... Read more
NavMeshAgent adds strange ghost rotations
How to reproduce: 1. Open attached project2. Open scene Behaviour Designer Movement/Scene/Scene.unity3. Play the scene- Note that th... Read more
Crashed after building on standalone player, possible memory leak
Reproduction steps:1. Open project attached(case_904483-unity_progressive_lightmapper_test.zip).2. Open scene "Shadowmask"3. Build f... Read more
Crash in GameObject::GetCullSceneMask() const when opening project
How to reproduce: 1. Open attached project- Unity crashes when loading is finished- Does not happen in 5.6- Does not happen after de... Read more
[Crash] Editor crash with specific project 100% repro rate
1) Open the Editor with this project.2) Observe crash. Occurs with GVR-5 and GVR-6, and 5.4.0p2 from which our google VR builds (GVR... Read more
[SteamVR]Secondary camera does not render to MainDisplay when SteamVR ri...
Steps to reproduce:1.Download and open the attached project2. Enter playmode3. Observe Game window Expected result: Secondary camera... Read more
GUI Elements Get Clipped when modifying the GUI.matrix
GUI elements get clipped when zooming out of the canvas by modifying the GUI.matrix. In previous versions of Unity it had no problem... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled