Search Issue Tracker
Fixed
Votes
0
Found in
6000.0.38f1
Issue ID
UUM-97605
Regression
Yes
Shadow casters are not rendered when deploying builds in specific Unity 6.0 versions
Steps to reproduce:
1. Open the attached "IN-94785" project
2. Open the “SanityCheck” Scene
3. Enter Play mode
4. Observe the cube’s shadows projected in the floor
5. Generate a build (File > Build and Run)
6. Observe the Player
Expected result: The shadows are rendered in the Player
Actual result: The shadows are not rendered in the Player
Reproducible in: 6000.0.36f1, 6000.0.38f1
Not reproducible in: 2022.3.58f1, 6000.0.35f1, 6000.1.0b6, 6000.2.0a3
Reproducible on: Windows 11 Enterprise (24H2)
Not reproducible on: No other environment tested
Note: When generating a Development build, the shadows are rendered as expected.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-97415