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A bright horizontal line appears in Game view while underwater, when the...
Reproduction steps:1. Open the attached “IN-85429” project2. Open the “Rain“ scene, located in the “Assets/Samples/High Definition R... Read more
[HDRP] Clear coat materials produce screen-space reflections when the cl...
Reproduction steps:1. Open the attached “IN-86136” project2. Open the “OutdoorsScene”3. In the Game view, observe the plane under th... Read more
Visual Scripting "OnEnterState" method is called before C# "Awake" when ...
How to reproduce:1. Open the attached “IN-86188“ project2. Open the “Test Scene“3. Enter Play mode4. Observe the Console window Expe... Read more
The alpha blending of transparent objects rendered to a RenderTexture is...
Reproduction steps:1. Open the “IN-86864.zip” project2. Open the “Assets/test/test.unity” Scene3. Observe the arc in the Game View4.... Read more
Scrolling on a default ScrollView in a WebGL build is too sensitive when...
How to reproduce:1. Open the “WebGL_Scroll.zip“ project2. Build and run “SampleScene“ for WebGL3. Scroll down in the ScrollView in t... Read more
"Fix All" button does not disappear after applying fixes when setting up...
How to reproduce:1. Create and open a new project using the HDRP template2. In the HDRP wizard, under DXR, click the “Fix All” butto... Read more
Custom ScriptableObject asset in the project setting are not well deseri...
How to reproduce:1. Open the “ProjectAsset“ project2. Open the “SampleScene“3. In the Project window right-click on the Assets folde... Read more
Fixing Message Loss in UMPE During Domain Reload
The UMPE channel is currently unreliable. We discovered this issue while testing communication between the Main editor and the clone... Read more
The Editor freezes when ScheduleReadOnly of IJobParallelForTransform wit...
How to reproduce:1. Open the “repro-ro-deadlock“ project2. Open the “SampleScene”3. Enter Play Mode Expected result: The Editor is u... Read more
Text is truncated in the Inspector when the display scale is set to 150%
Reproduction steps:1. In the Windows Display settings, set the Scale to 150%2. Create and open a Project with the “Universal 3D” tem... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code