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An opaque Texture has semi-transparent edges when packed in a Sprite Atlas
Reproduction steps:1. Open the attached “IN-96472.zip” project2. Open the “SampleScene”3. Click on the “Image” GameObject from the H... Read more
Player builds with android:installLocation="0" when Install Location is ...
Reproduction steps:1. Open the attached project "ReproProj"2. Switch to Android Platform3. Build the “/Assets/Scenes/SampleScene.uni... Read more
Pressing “Obfuscate License Keys” button in Project Settings > In-App Pu...
Steps to reproduce:1. Create new Unity project2. Go to PM window and install In App Purchasing package3. Once package is installed, ... Read more
Errors thrown in the Console when configuring In-App Purchases package
Steps to reproduce:1. Create new Unity project2. Go to PM window and install In App Purchasing 3. Once package is installed, press "... Read more
Apple Silicon build fails with an internal build system error
Reproduction steps:1. Open the attached “Repro“ project2. Open the Build Profiles/Build Settings window (File > Build Profiles/Bu... Read more
The ":hover" style remains applied to the buttons from the previously di...
Reproduction steps:1. Open the attached “IN-95580“ project2. Open the “SampleScene”3. Enter Play mode4. Open the Simulator view5. Cl... Read more
Shader Graph nodes has inconsistent play speed
How to reproduce:1. Open the attached "PreviewSpeed" project2. Open the "ProjectileTrail" ShaderGraph Asset 3. Focus on the Shader G... Read more
"_CameraTargetAttachmentB" unnecessarily Allocates Memory even when Post...
Reproduction steps:1. Open the attached “IN-96545.zip” project2. Open the “SampleScene”3. Enter the Play mode4. Open the Memory Prof... Read more
[VFX Graph] Position Jitter in RestState with Collision SDF
Steps to reproduce: import the provided package open the scene named SDFIssue in the Scene View, Zoom very closely on the different ... Read more
Memory usage increased in newer versions when using Safari
Reproduction steps:1. Open the attached “UIToolKitBugReproFinal” project2. Build the project for the WebGL platform3. Host the built... Read more
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