Search Issue Tracker
Fixed
Fixed in 6000.2.0a9
Votes
0
Found in
6000.2.0a6
Issue ID
UUM-99396
Regression
Yes
Shader Graph nodes has inconsistent play speed
How to reproduce:
1. Open the attached "PreviewSpeed" project
2. Open the "ProjectileTrail" ShaderGraph AssetÂ
3. Focus on the Shader Graph window and observe the speed of nodes
Expected results: The nodes speed is consistent
Actual results: The speed jumps from the normal to really high
Reproducible with: 6000.2.0a5, 6000.2.0a6
Not reproducible with: 6000.0.41f1, 6000.1.0b10, 6000.2.0a4
Reproducible on: macOS Sequoia 15.3 (M1)
Not reproducible on: No other environment tested
Note: Speed may change every second, sometimes it goes really fast for a couple of seconds and sometimes it stays in normal position, moving mouse inside the Editor and clicking nodes may produce better reproduction results
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
Add comment