Search Issue Tracker
Fixed
Fixed in 6000.0.48f1, 6000.1.1f1, 6000.2.0a9
Votes
0
Found in
6000.0.40f1
6000.1.0b8
6000.2.0a5
Issue ID
UUM-99403
Regression
Yes
Apple Silicon build fails with an internal build system error
Reproduction steps:
1. Open the attached “Repro“ project
2. Open the Build Profiles/Build Settings window (File > Build Profiles/Build Settings)
3. Change the architecture to “Apple Silicon“
4. Open Player Settings
5. Make sure the “Scripting Backend” is set to “IL2CPP“ and “IL2CPP Stacktrace Information” to “Method Name, File Name, and Line Number“
6. Build the project
Expected result: Project builds as expected
Actual result: Build fails with an internal build system error
Reproducible with: 2023.3.0a3, 6000.0.40f1, 6000.1.0b8, 6000.2.0a5
Not reproducible with: 2022.3.59f1, 2023.2.20f1, 2023.3.0a2
Couldn't test with: 2023.3.0a1 (Couldn't download IL2CPP module)
Reproducible on: M1 Max MacOS 15.1.1
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UVCS] Wrong folder moved to changelist after shelve/unshelve sequence
- Object Selector becomes unresponsive when selecting root UI Document as Data Source for Add Binding in UI Builder
- Search #Light.m_Shadows.m_Type query block does not detect default Light objects in Scene unless they were modified
- Shader Graph "Create Node" menu has a doubled text in search when the text was deleted replaced to the space and then the exact same text was entered
- Multiple non interactable Worker Processes are active when calling undelayed editor processes in the InitializeOnLoadMethod
Resolution Note (fix version 6000.2.0a9):
Fixed