Search Issue Tracker
In Progress
Fix In Review for 6000.2.X, 6000.4.0a6
Under Consideration for 6000.3.X
Fixed in 6000.5.0a2
In Progress in 6000.5.X
Votes
5
Found in
6000.1.0a6
6000.3.0a1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-99382
Regression
No
[VFX Graph] Position Jitter in RestState with Collision SDF
Steps to reproduce:
- import the provided package
- open the scene named SDFIssue
- in the Scene View, Zoom very closely on the different VFX.
Actual results: The particle properly collides with the SDF, and due to high friction and no bounce, instantly stops on the Collider. When zooming, we can see that although they should be in rest state, some position jittering is happening.
!image-2025-03-05-11-04-04-789.png|width=464,height=362!!image-2025-03-05-11-04-26-531.png|width=463,height=387!
Expected results: No jittering should occur like when colliding with other type( Plane, Sphere etc...)
Comments (1)
-
steveshg
Aug 15, 2025 10:39
Any updates? still happens.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Cannot reorder GameObjects in the Hierarchy when the AI Assistant package is installed
- [iOS] Text Input field stops receiving changes when the "Cancel" button is used on the soft keyboard
- [WebGPU] URP RenderGraph RenderPass doesn't clear textures
- Query Builder items display raw code style names instead of human readable labels in search field
- “+” button does nothing and has no functionality when clicked in Human Template "Bone Template" list
Resolution Note:
Forward-ports for this version need to be handled at a later time.