Search Issue Tracker

1
votes
Won't Fix

GetButtonDown() keeps getting triggered when a button is held and scene ...

Input

-

Aug 11, 2016

-

Version/s: 5.3.5f1

Steps to reproduce:1. Open attached project "repro_project.zip"2. Open "0" scene3. Press Play4. Press and hold "E" key(there's two s... Read more

0
votes
Fixed

[Editor] Changing game view size doesn't update Camera.ViewportToWorldPo...

Scene/Game View

-

Aug 11, 2016

-

Version/s: 5.3.5f1

Steps to reproduce: 1. Open attached project2. Open scene "scene"3. In game view, make sure that Maximize on play is checked and ent... Read more

0
votes
Fixed

Sometimes errors when LoadAssetAsync and UnloadUnusedAsset is called bef...

Asset Loading

-

Aug 11, 2016

-

Version/s: 5.3.6p2

When calling UnloadUnusedAssets in a script where a LoadAssetAsync has occured but asset not yet used, AssetBundleRequest.asset will... Read more

0
votes
Fixed

NavMeshObstacle carving causes NavMeshAgent to teleport

AI

-

Aug 11, 2016

-

Version/s: 5.4.0f3

Reproduction step:1. Open the attached project.2. Open and play the "MainScene".- After few seconds obstacle is instantiated inside ... Read more

1
votes
Postponed

SyncVar hook isn't called most of the time if SyncVar value is changed d...

Networking

-

Aug 11, 2016

-

Version/s: 5.3.6p2

Steps to reproduce: 1. Open attached project2. Build and run project as host3. In editor, open scene "SceneStart" and run it4. Conne... Read more

0
votes
Fixed

Canvas inside canvas resets position/anchors when entering play mode

uGUI

-

Aug 11, 2016

-

Version/s: 5.4.0f3

Steps to reproduce:1. open attached "ErrorProject.zip"2. open scene LEperiment3. select "LoreCanvas" in hierarchy4. center RectTrans... Read more

0
votes
Won't Fix

MonoDevelop does not highlight read-only variables as errors when trying...

CodeEditors

-

Aug 11, 2016

-

Version/s: 5.3.5f1

Note: Errors appear in Unity editor only. Problem: MonoDevelop does not highlight read-only variables as errors when trying to set t... Read more

1
votes
Fixed

[iOS] Significant GPU frametime increase when drawing primitives (cubes/...

iOS

-

Aug 11, 2016

-

Version/s: 5.4.0f3

Steps to reproduce: 1. Open attached project2. Build 'cubes' scene for iOS3. Go to 'Product/Scheme/Edit Scheme', change GPU frame ca... Read more

8
votes
Duplicate

Canvas with Graphic Raycaster which has an image object does not block C...

UI

-

Aug 11, 2016

-

Version/s: 5.4.0f3

Repro steps:1. Open "GraphicRaycast" project2. Open "scene" scene3. Enter play mode4. Click on the red square5. Notice that the red ... Read more

9
votes
Fixed

[GraphicRaycaster] inconsistent behavior between 2D and 3D colliders beh...

UI

-

Aug 11, 2016

-

Version/s: 5.4.0f3

Reproduction steps(GIF attached):1. Open "UI" project.2. Open "scene" scene.3. Check "1", "2", "3", "4" game objects collider types ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.