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Wrong game object is expanded using right arrow after AlphaNumericSort g...
Update: BaseHierarchySort is going to be obsolete in 5.4. Steps to reproduce: 1. Open attached project 2. Open scene "TestScene" 3... Read more
[MessageBase][Inheritance] Child class doesn't receive value updates on ...
Steps to reproduce: 1. Open attached project "UnetMessageDataInheritance.zip" 2. Open scene "SceneStart" 3. Run it and start as hos... Read more
[Windows] KeenIO Events are not sent int 5.4x
1. Open project in 5.4.x. 2. Start working in project (you can user project attached). 3. Go to C:\Users\username\AppData\LocalLow... Read more
[WebGL] RawImage scales wrong
-e: see title and attached screenshots -repro: --open attached project --runs scene in editor --notice donkey looks fine --build an... Read more
[WebGL] CreatePrimitive fails to create required components
1. What happened - Created a scene with a an object and a script that calls GameObject.CreatePrimitive(PrimitiveType.Cube) - Built ... Read more
[Windows] Starting Angry Bots 4.0 project causes crash of Unity 5.3.x
1. Import Angry Bots 4.0 from Asset Store to new project. 2. Close Unity. 3. Run Unity 5.3.x and open Angry Bots project. Actual ... Read more
[MSE] Clearing Bake data causes metallic materials to be rendered comple...
Steps to repro: 1. Create a new project 2. Add a cube to it and make it static 3. Now create a material with metallic and smoothness... Read more
[MSE] Rendering gets affected when another scene added additively, requi...
Steps to repro: 1. Launch the attached project 2. Open scene 1 Note that the rendering now should be fine 3. Now add scene 2 to it... Read more
[MSE] Changing Bounce intensity of a spotlight to 0 throws an error abou...
Steps to repro: 1. Launch the attached project 2. Open scene 2 which has a spotlight 3. Change the bounce intensity to 0 Note that ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material