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Instantiate(gameObject.audio) as AudioSource causes crash
To reproduce:1. Open attached project2. Open scene "creatures"3. Run - unity crashes with no bug report Removing the line "SXFaudioS... Read more
WWW.GetAudioClip() can't handle files that contain '#' in their name
Reproduced with:Unity Version 4.3.3f1 (c8ca9b6b9936)Unity Version 4.3.4f1 (e444f76e01cd) Read more
MonoDevelop doesn't register a class from a referenced assembly
Steps to reproduce : - import the project attached- open the SubclassPostEffect.cs in Mono Develop- mouse over the PostEffectsBase a... Read more
Profiler.logFile doesn't work on Win Store Apps
When using "Profiler.logFile" variable in Win Store Apps, development console shows following message:"Writing failed because the fi... Read more
Emoji characters are not displayed in dynamic font
Reproduced in the editor and in a standalone build. Reproduced with:Unity Version 4.3.3f1 (c8ca9b6b9936) Read more
WWW object in Unity Editor cannot communicate with servers that compress...
The WWW object, when running in the Unity Editor, passes a wide-open Accept header (value /) and does not include the Accept-Encodin... Read more
style.CalcSize does not care about length change that is made by using k...
To reproduce:1. Open the project that I have attached and run 'test' scene2. Run the scene, notice that both lines have the same tex... Read more
[DX12] Alt+Tab when fullscreen causes application to hang
Repro steps: 1. Build & run the attached project using DX11 or DX122. Toggle full screen using GUI button3. Alt+tab to another w... Read more
Stripping code strips procedural material classes
To reproduce:1. Open attached project2. Build and run on iOS3. Fail:../Data/Managed/mscorlib.dllCould not produce class with ID 184C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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