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GameObject is ignored in VR when trying to click on UI through the GameO...
Reproduction steps: 1. Open the attached "1379298.zip" project 2. Open the "TrackedDeviceRaycasterTest" Scene 3. Enter the Play Mode... Read more
OnMove() debugs a different value than Input Debugger when quickly press...
Reproduction steps: 1. Connect the controller 2. Open the "SampleScene" Scene in the attached project "Scifi Platformer.zip" 3. Open... Read more
[New Input System] Input reports EnhancedTouch delta Position(0,0) when ...
How to reproduce: 1. Open the “IN_71593” project 2. In the Build Settings select the Android Platform 3. In the “Run Device” drop... Read more
The Left Mouse Button is not picked up when listening for an Input while...
How to reproduce: 1. Open the attached "ListenLeftMouse.zip" project 2. Open the "Assets/New Controls.inputactions" Asset 3. Cr... Read more
Player Input Manager does not allow player to join when enabling the “Jo...
How to reproduce: 1. Open the user’s attached “InputSystemJoinPlayerTest.zip” project 2. In the Hierarchy window, select the “Player... Read more
[Input System] Input system stops working when a new Scene is loaded
How to reproduce: 1. Open the user's attached "Match3Test.zip" project 2. Open the "Menu" Scene 3. Enter the Play Mode 4. In the Gam... Read more
Pen and touch events don't work with the new Input System
Reproduction steps: 1. Open the attached project "Test_input_touch" 2. Interact with the Editor using a touch screen or a pen Expec... Read more
Mouse position is offset when mouse scrolling in WebGL Build
How to reproduce: 1. Open the attached project "scroll.zip" 2. Open File>Build Settings... 3. Switch Platform to WebGL 4. Build And ... Read more
[Input System] NullReferenceException error is thrown when using Input A...
How to reproduce: 1. Download the attached project "InputReader bug repro.zip" 2. Build and Run on a Standalone platform with Develo... Read more
[InputSystem] ButtonControl API calls produce duplicate / missing calls ...
How to reproduce: 1. Open the user attached "InputSystem_TriggerIssue.zip" project 2. Open the "SampleScene" Scene found in the Asse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file