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Stereo Display VR does not render on Multiple Displays
Steps to reproduce:1. Download and open the project2. Build for Standalone3. Launch the build Expected result: all monitors are acti... Read more
[GearVR] Camera Clear flags not working properly on GearVR
1) Open the 'TestScene' scene2) Observe how the gray cubes are depth ordered in the game view of the editor3) Go to Build settings a... Read more
[Shaders] Shader compiler errors on Windows with Netop WebFilterLSP64 du...
Looks like this started happening when shader compiler was changed to use local sockets instead of named pipes (around 5.2 or 5.3). ... Read more
[UI] PreferredHeight returns wrong values
Steps to reproduce:1. Open the attached project (New Unity Project.zip)2. Open the qq.unity scene3. Open the Scene view4. Select the... Read more
[iOS] UnityEngine.iOS.Device.SetNoBackupFlag can't be called from backgr...
Reproduction steps: 1. Open the attached project.2. Build and run it for iOS.3. Click the "Set Flag" button.4. Check the console: Un... Read more
Cloth inspector throws errors when game object is inactive
When selecting a gameobject that contains a cloth component, if the gameobject is disabled then the Editor will throw an error. Repr... Read more
IL2CPP Android build fails with Unity.IL2CPP.Building.BuilderFailedExcep...
Unity.IL2CPP.Building.BuilderFailedException linker fails but it's not reported why. Possibly it prints stdout instead of stderr. Read more
[WSA] Unhandled exception is thrown when using UI ScrollView Game object
Reproduction steps:1. Create a new project and scene and add UI -> ScrollView GameObject (Or open the attached project2. Build to... Read more
Content Size Fitter does not resize the panel so the text fits the screen
Steps to reproduce:1. Download and open attached project2. Attempt to resize the game window Expected result: UI element gets resize... Read more
DrawGizmoAttribute doesn't show up in Scene view Gizmos dropdown
Steps to reproduce: 1. Open attached project "851010.zip"2. Open scene "test"3. Notoice that GameObject has two Gizmos draw. MonoBeh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open